VdbRemesh Modifier Plugin | For 3dsMax

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VdbRemesh

VdbRemesh is a C++ based Multi-threaded, openvdb based remeshing modifier plugin for 3dsMax.
It comes with a procedural filter stack that has 10 filters ready to be applied in any order.
Since it is a volume based modifier, it works much different than the traditional surface modifiers.
Since it is a procedural modifier, you can add more than one vdb remesh to an object with different settings.
It produces only quads if the adaptivity settings is zero.
It can be used to
smooth the edges of hard surface cad models.
post-process 3d scans for removing the unwanted holes, smoothing out the surface.
generate a smooth high poly model from a low-poly
generate a nice proxy mesh for a high poly model
generate low-poly clean mesh for a bake operation.
generate closed 3d printable meshes from regular surface meshes
explore new 3d forms without the restriction of topology
make the surface topology uniform, ready for a sculpt or a simulation
generate non-intersecting shell operation
It can be used with
PolyCloth: Use VdbRemesh to make an object's surface topology uniform, ready for a nice polycloth experience.
PolyDamage: Use VdbRemesh to further smooth the damaged areas, thus having better shading and a cleaner normal map bake
PolyDetail: Use VdbRemesh to combine all of the polydetail strokes, thus creating 3d printable, non-intersecting, closed clean meshes.
RockGenerator: Use VdbRemesh to combine multiple rock objects into a single one.
Settings
Voxel size: for changing the resolution of the final mesh.
IsoValue: to determine where the surface will be generated.
Adaptivity: removes all unnecessary polygons and reduces the polycount significantly. It only adds more resolution where needed.
Smoothness: lets you apply smoothing to the final volume.
Combine elements: It combines all of the elements of the input mesh as a single closed mesh. To remesh each element individually, disable this setting.
Use Smoothing Groups: It enables the smoothing groups so the surface does not look faceted.
Smooth Normals: It is a custom algorithm to further smooth the surface by explicitly defining each normal.
Filter Stack: A procedural filter stack that you can add/remove filters in any order.
Filters: There are 5 different smoothing algorithms (Laplacian, Gaussian, Mean, Mean Curvature, Median), 2 morphological erode/dilate filters, 3 custom additional filters(Open, Close, Thickness)
VdbRemesh can work on both open surfaces (add a dilate filter) and closed meshes.

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20 minutes of this better than anything on Netflix

Mranshumansinghr
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That is awesome. Especially if it is faster than the native 3ds trio. Optimize, pro optimize, and multires.

iancrawford
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this plugin is MUST have, specially for gaming design!

ssdk
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Wish there were ways to try these plugins. I keep buying plugins and scripts, just to find out they don't work for my specific case scenarios. Looks good though, i'll save it for my wishlist.

dunka
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Amazing! @Poly Design: is it fully accessible through Maxscript?

fernando
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can you try this plugin with a separate mesh of head, ear, mouth and combine it after

sevenseven
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nice this kind of reminds me of zremesher or dynamesh in zrbush is it similar

terrablader
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You're a wizard. Question, is there any way you can think of to turn a VDB back into geometry? I have some cloud .vdb files and was hoping there was some way to turn them into a "solid." I realize I'd probably need to write a custom shader with scattering but that's not the difficult part...

CharlesLeo
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No idea why autodesk doesn't hire you...

MadpolygonDEV
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add conform modifier to polycloth and for others plugins 😊

sevenseven
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Is there plans to update the plugin so that it retains the material ids from the base geometry? At the moment as soon as you put the remesher, all the matid information gets lost.

PedroAmorim
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i understand it s for remesh the model but keep the same uv map?

georgegeo
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I need roads that attach to the main road to be like asphalt laid on both of them. Will this Plugin help?

GD