Amnesia: The Bunker | A Fantastic Survival Horror Experience

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Amnesia: The Bunker is one of the tightest survival horror experiences I've played in years.

It's all killer, no filler. I immediately fired up again upon completion of The Bunker. A striking example of a replayable title, in a genre known for replayability.

Amnesia: The Bunker pulls heavy influence from titles like Alien: Isolation while trimming the excess fat.

While the narrative takes more of a backseat compared to past works of Frictional Games, The Bunker still has an engaging story. Amnesia: The Bunker pulls back on the narrative elements and amps up the survival horror ones. I didn't find The Bunker as scary as their past works, but it was an experience that kept me on the edge of my seat throughout.

It's nice to see Frictional Games deliver another classic after stumbling with Rebirth.

Amnesia: The Bunker is my choice for Game of the Year as of writing. It's a game that I hope doesn't get lost in the shuffle. It's like how I felt about Signalis from last year. It'll tide me over until the next WW1 survival horror I've been anticipating, Conscript.

Thanks to Evolve PR for providing a review key for Amnesia: The Bunker.

Timestamps:
00:00 - Prelude
01:30 - Game Intro
03:04 - Gameplay of The Bunker
11:36 - Highlights & Story of The Bunker (Spoilers)
15:38 - In Conclusion

Additional Footage:
• Amnesia: The Dark Descent
• Clock Tower
• Conscript
• Signalis

#boulderpunch #amnesiathebunker #amnesia
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BoulderPunch
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I feel like The Bunker deserves much more attention, especially since Frictional Games NAILED IT with this game. What a great survival horror

tartoflan
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I think the best part about the pillbox is it reminds you that even outside isn't safe. That sniper can kill you if you stay still in the open

AggressivelyPassive
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More horror games should be immersive sims. I barely finish most modern games but once I realized how systems driven The Bunker was I couldn’t wait for a second playthrough so I could think, plan, act differently.

BigAbuelaEnergy
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The meat gave me an incredible moment with how well built the systems of this game are. I had a full item box due to old RE habits of never using anything, and I had left two pieces of meat on the floor in my safe room. After coming back from maintenance one time, I saw a line of rats going down the arsenal stairs from the safe room, and I realized the rats don’t just eat meat near them, they will eventually find their way to any meat left out, which was amazing to see.

mr.bluesky
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Tbh, what I liked the most about the game is how well they balanced the guns. Like, I know in most games, most people don't get scared because "too much guns/ammo" by the middle of it, or they get annoying after a while from the usual running simulator in the style of Outlast and such, but here I feel like they just got a perfect balance that not even Alien Isolation managed to get: they are powerful and useful, but every bullet count, and every missed shot truly hurts, and you never reach a point where you really feel powerful for having them; they are really just another tool in your arsenal, as I feel it should be in more survival horror games

paulcorvans
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There's a note in the game that mentions that the rats won't eat burnt bodies. It's not a direct tip to the player, but more of a throwaway line in a note.

I had forgotten about it until I kept running into a group of rats that blocked the path to a major area of the game. They were always feasting on a dead body at this junction and would only scatter if the monster was near or I used an inventory item (Torch, grenade, gas grenade, etc). However, they always came back later. I recalled the note from earlier about the burnt bodies and I decided to use a gas can and the lighter to torch the body they were eating. After that they were never seen at that body again and I was free to move through the area without them blocking the way.

JK-gybc
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Maintenance section was one of the last places i had to go in my playthrough. I really had no means of distracting the rats on the way there, so first time i came up with the idea - i made noise with flashlight until monster emerged, this scared the rats away, then i shot 3 times at the monster, and while he was fleeing, i managed to get into the maintenance. Unfortunately, i did die there, but explored the place enough to make a plan in my head, which is just to grab as much fuel as possible and also make some progress on main quest. On my second attempt i decided to be more radical and instead of distracting the rats, i outright killed them with grenade that i was too scared to spend before. 20 mins after, happy and full of loot i came back... just to see the rats feasting on the corpse once again. It was truly unexpected as i thought they die for good, but monster was on my ass, so i had to just jump over them, getting mandatory damage and running to the safe room as fast as i can.
Later, of course, i healed myself and all, but this moment is why i really like the game and will definitely do a few more playthrough. Truly tense management of resources and game constantly reminding you that yes, you may have some bullets or grenades, but any safety you have is temporary.

trueneutral
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Other games: 20 bullets, I am so low on ammo...
Amnesia: 4 HEELL YEAH!

aLexDL
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My personal most surprising moment in the game was when I ran out of room in the save room chest and decided to just drop some raw meat I had on the floor. I had been doing this with other items so I didn't think twice about it. I was then horrified to be running back to the save room later only to find it infested with rats eating the meat.

FrstGenesis
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One of the best episodes in Rebirth was the level in the fortress where all the soldiers were tortured and killed by monsters. I'm glad that in the Bunker they took a similar setting.

semerset
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Probably my favorite horror game so far this year. I really hope frictional's future games are more like this. This is great!

abo
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So the monster doesn't "learn" but ways to ward him off become less effective the more you use them. In example, the revolver on NORMAL difficulty will scare him away with one bullet hit. But the next time it may take up to 3 to scare him off.

Namelessstew
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glad this entry was a hit after the last 2 werent. hopefully we see more. i love the dark descent

fulltimeslackerii
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The game being 2-3 hours long honestly helps it a lot IMO.
Quality over quantity

TheIrishGamerGuy
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Really enjoyed The Bunker, however it was so good that I wanted more at the end, maybe more of the roman tunnels. I get what the ending is meant to say and I belive the ending where lambert as a monster survives is the true ending, as he said in the beginning of the game "We make it out of this hell together"

theth
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I had a moment where I knew I was gonna have to shoot a lock and the monster would come out of a hole nearby. So I got a big barrel and covered the hole with it and it actually prevented it from spawning in through the hole.

vindicator
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Frictional once again proving they're the undisputed kings of horror in video games.

evancodsworth
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This is one of the best survival horrors released in a very very long time. I really hope they make more of this

Deadsmegma
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Even though I didn't finish it completely because I'm a wuss, I gotta say that its structure is really incredible. One of my favorite strucure designs, interconnected and tightly designed spaces with a lot of options and systems to progress, backtracking that's actually done well (due to smaller scale), and some metroidvania-like elements.

salemsaleh
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