#C4DQuickTip 75: How to create good bevels in Cinema 4D

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polygons in tact.

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Recorded in Cinema 4D 2023.1.

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Ring select polys between beveled edges, select outline, break phong shading - done quicker and no need to add extra vertices.

alflud
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for hard surfaces w bevels, I simply set my phong angles on the phong tag (20 degrees or below usually works fine) The extra step of beveling first w solid, and the additional polys/edges seems extra. And if you're going to substance painter, exporting as OBJ vs FBX will retain the phong angles set from the tag.

MingHsiung
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Cool, but why no vertex normal tool yet? 😕, and also remember that gui thing that pops when you use the loop cut tool, can we have something like that for other tools such as the bevel tool inset and others, if not maybe add bevel segments by pressing alt and moving the mouse right/left to add segments, you know, to save some time !!

akramfex
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Proper Vertex Normal tools will solve the problem. And many other problems too...

desttaniss
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Really cool, I wish there would be a third bevel mode that does these actions without doing them manually. would be perfect to have this on bevel deformer as well.

Ignash
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This is great, Jonas! Thank you for sharing!

I was wondering though: why does this shading artefact also happen when you give a Cube Primitive its Fillet?

I know you can change the Phong Tag, but then my Fillet looks bad ;-)

Many thanks in advance!

peterschermers
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You could solve this with an option to add one extra line cut on each side of the bevel. This problem still persists when we use Bevel deformer

mohydra
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hello to you, do you know if we have the possibility of creating open bevels on c4d? I didn't find a solution.
Thank you so much
christopher

JcmotionDesign
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What would the result be if i used a bevel deformer as a child of the editable object, would it also cause a shading issue as in the first example?

betraydan_
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Is there a difference in the result if I use the Bevel Tool or the Bevel Deformer? I like to have the editable

jenskruger
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indeed its a GOOD BEVEL but cant be tweaked ... maxon did awesome steps towards making these using parametric setups. why are u still using the method from R19 ?

vladan.Poison
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And why the bevel tool doesn't support the additional subdivision in one go? Why I have to bevel twice?
Oh cinema, oh cinema...
It's always like the C4D coding team just don't understand how to speed up the workflow...

Vannellus
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i didin't get it
why did u switch back to chamfer at the end?

optimus
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In version 2.1 this stopped working....

pxq
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