Virtual Reality and User Experience

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Virtual reality (VR) user interfaces are currently more difficult for users to manipulate than a traditional GUI, partly because of more degrees of freedom and partly because VR is still new, so people have less experience using it. Advice for how to employ usability studies to alleviate this problem.
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Agreed. VR gives us more freedom to explore and experience failures like what we are doing in real life. So VR itself is a huge testing environment which I think we should understand what things we are trying to do in VR.

csa
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What's the link to the paper on surveying VR applications in vs. out of simulation? Thanks!

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