Sevtech: Ages Episode 2 - Darkland, Kiln, and Salt

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SevTech: Ages is a massive modpack packed with content and progression. This pack focuses on providing the player a long term progression experience with purpose. SevTech introduces a number of mechanics never before done such as: hiding ore until unlocked, dynamically hidden items and recipes based on progress, new mobs appear as you progress further and much more! The modpack uses the vanilla advancement system to guide the player along while still allowing an open, sandbox experience. As you progress through the hundreds of custom advancements you will unlock new "ages" which will show you new mods to work through.

SevTech aims to introduce many mods not frequently used while altering some more widely known mods. The pack also features a ton of custom mods for the best player experience.

You'll start your first world with nothing. No map or HWYLA and only a handful of items and recipes. As you progress, you will unlock those features, thousands of items and blocks, and much more. Your goal is to follow through the advancement system from the stone age all the way into space!

Every feature in SevTech: Ages can be done in Multiplayer, too! Every progression point is player based and not server based. This means you can play on a large server and not be left behind if you start after every one else. The pack also provides the mod "Together Forever" to let players form teams and sync progression. The World Type is suggested to be "quark_realistic".

Note: This pack will continue to add content after its initial release. The aim of these updates will be to provide a prestige system, more advancements, extra end-game content, and bug fixes. We will do everything in our power to make sure no update will corrupt worlds and a transition into a new update is as smooth as possible.

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That river is pretty awesome. Edit: And yes! Lake house!

I found out yesterday that the workblade can get you bark from (vertical) logs, which is a really easy upgrade for your primal chests. Still only about half the capacity, but it's really cheap. Also, I find that cobble works a touch better than wood for the first charcoal block, as the firesticks will light it for just long enough for a kiln craft.

taroven
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The crafting stump has a hole in the front (on the base) so that's a better way to tell the direction.

beewyka
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You can store your crafting rock in the notch under the grid for your work stump with right click

alus
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ive had the same experience with one death then another and another really gets frustrated but as you said you work out a way to get around it and get your bodies back and its all good. love the idea of a lake house. keeps the baddies away.

Robplayswithdragons
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The streams mod is responsible for those rivers. I have loved that mod ever since 1.7.10 :)

lesdmark
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Nice finding of resources and that initial proto camp. Very cool.

As for the base, well, I still vote for the initial site from the first episode. I liked the nature of how it looked and I could totally see a dock on the beach and a stone path leading up through the hole towards your abode on the mountain top. A mountain top whose sides are landscaped and has osmething like stone walls to clearly show its been designed.

Just saying. hehe

That all said, good episode, quite enjoyable, looking forward to more! :)

HeruKane
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"You're pretty safe in the water" Oh no, you're not. 'Cause pirannhas and sharks.

MrTargetSan
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"If you're paying attention" then immediately failing to pay attention to the fact that you were looking at the Mk2 wooden hopper recipe XD this is a fun series, I'm enjoying watching you play minecraft again :)

I feel like the farmland thing is a bug; based on the way another advancement works, I suspect the way it was intended to function is that you trade for your first farmland which then unlocks the ability to craft more yourself. Wonder if that will get fixed, it's been like that since 3.0.0

Toksyuryel
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OMG! Your luck at the end reminded me of me!

KnudGigstad
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By the way, you can duplicate your OBS scene collection and make one that doesn't have the alert stuff. Just gotta remember to switch collections between streaming and recording.

Draconicrose
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I like that place for a home, but why not the cave you found a few episodes back that was like a tunnel from the top to a beach? That place was pretty.

Draconicrose
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Playing on the same map. was curious where you are/ what coordinates you have. (i know you dont have maps but in F3)

timtomtingthing
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Ouch, unfortunate string of events at the end there >< Lake house sounds cool, though it might be worth building bridges to the shores for speed and piranha avoidance

bttmofthebrrlstudios
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20:25 "Never mind on the wooden hopper just yet..." I imagine you've already discovered this on your own since then, but you totally could've automated the placing of stuff into the kiln. You were looking at the recipe for the advanced wooden hopper...

DaZebraffe
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Water is you friend .. unless it spawns Sharks or Piranhas ... :)

thorondir