Every End by MindCap

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[Showcase] MindCap recently asked me to showcase this, and even though I don't normally showcase levels I can't beat, I wanted to make an exception for this one in particular, Every End has a concept that hadn't even crossed my mind when it comes to Top 10 levels, one that only utilizes a single game mode, the cube, in a layout-style fashion.

At a simple glance the decoration isn't anything particularly special, instead you can see the other aspect that makes this so unique. What you see behind the gameplay isn't just decoration or filler, it's what is coming up next in the level, to be able to see a preview of the gameplay while playing is really cool.

The gameplay is also very unique, it has you jumping from an incredibly precise spot over an entire obstacle that seems like you have to land on, but it's just to reach the very edge of a spike or a block that's on the other side. The difficulty doesn't all come from the gameplay itself though, it comes from not being nervous by the time you start reaching the end of the level. The gameplay and music also remind me of the earliest days of GD, or even earlier than that, like something of off The Impossible Game, which is also super cool. This level is currently being verified by ViperVenom95, so good luck to them.

Creators: Pennutoh, MindCap, LeftUnknown, Blitzer, Djoxy, npesta, Koreaqwer, KrmaL, StarkyTheSalad, Surv, lolwut7 and Cobrablitz

Song: Every End... by Dimrain47
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Thanks for the showcase. Special thanks to @GDDjoxy for being the amazing creator who made the background effect come to life!

mindcap.
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Its like a final boss for the map packs

vWalex_
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This is what it feels like to play Can’t let go for the first time

KawaiiRuby
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Between this, Limbo, Heliopolis, even collab level, all of Mindcaps recent projects have been really cool and unique. I cant wait to see what he does next

howardatlas
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Making an impossible level that only used the cube gamemode was always a dream of mine i kept on avoiding, thank you for bringing it to life MindCap.

SugarooLM
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This is the only level that doesn’t have to worry about becoming outdated when 2.2 drops

leolucas
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I love that the idea of this level was that “anyone can complete the level all you need to is to be patient and determined”

CoolFemboy
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This level takes advantages of the screwed up hitboxes, AND I LOVE IT

oohlalaitsthegoofyman
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My favorite part of this level is from 4:06 to 4:58, because this level is already limited on parts as it is, but this section is *completely spikeless*. It's only blocks and still manages to make interesting gameplay

TheRemixer
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This level feels straight from The Impossible Game and I love it to death

ObvSilver
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The animation at the beginning of the background showing all the rest of the level is so smooth!

youngbiro
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Mindcap is a legend for turning basically the first section of stereo madness into a nexus worthy level

CrispyDaFrog
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Definetely one of the cooler extreme demons out there.

zayllor.
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This was a creative level from MindCap!

novadoesstuffyt
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I cannot friggin comprehend how nervous I would get at the end of this level.

Coolyoghurt
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Wow the background literally show you what's coming, that's sick

LightShadow
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This level is really unique and is a concept not seen much elsewhere

Prometheus_Alt
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The fact that the 3 layers of background tell you what's upcoming is INSANE.

speedyjake
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7:18 "Every level needs a triple spike" - Michigun.

andarianwx
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I love how the level turned from stereo madness to the impossible game to Congregation by Presta

Shy_Abi