Framewalk: SM64's Most Controversial Speedrunning Trick

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A trick that had always been known about, but never used in 120 star until recently has caused a divide in the SM64 community.

I WOULD LIKE TO CLARIFY THAT MAJORA'S MASK BANS ALL REMAPPING SCHEMES

Huge shoutouts to Puncayshun, Cheese, Paracusia, Tama, Fig02, Weegee, Sigotu, Droz, Saksdal, GothicLogic, Minikori, Popesquidward, and Thiefbug for providing me help with community information as well as gameplay footage. This video would not be possible without them.

Also special shoutouts to EZScape as he is my dad.

Cheese, Puncayshun, LiamKings, and Paracusia have all recently picked up this strat, and it is without a doubt the most controversial speedrun trick that has been done in 120 star. Some believe it should stay as is, others want it banned, and some are in the middle. I am hoping to at least provoke discussion and have it be put to a vote. It is a complicated yet interesting issue that I have had the pleasure of working on and thinking more about over the past couple weeks.

What do you think?

Background Music Used (In Order Of Appearance):

Footage used:
Many bits recorded by myself including some OoT footage
Droz's Framewalk w/ controller

If you are interested in reading OOT's ruling and ESS adapter vote discussions, peep these links
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"A button is either pressed or is not"

Pannenkoek: *Laughs in 0.5 A press*

dataman
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I think we should all play on the definitive version that is Super Mario 64 DS

edgarberlanga
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I was always under the impression that remapping analog to digital was on the same line as turbo controllers in regards to being assumed to be not allowed. Personally, I don't care if a trick saves a quarter of a second or a full minute, the overall time impact on a run shouldn't be the deciding factor on whether a technique should be allowed. This is clear hardware modification and I'm surprised top runners don't have a problem with it.

CDromatron
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Consoles: No remapping of any kind.

Emulators: Do whatever

Vilde
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I can bearly catch that damn rabbit never mind pull of these tricks

phenom
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Just make two separate categories, fracturing the community and bringing disinterest to the run

kimgkomg
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Why not ban remapping on console since it the “purest” form of the speed run but allow it on virtual console and emulator since those don’t use the original controllers anyways.

DaigoDX
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I haven't found it difficult to framewalk, Simpleflips can framewalk. If you allow different controllers period it's inevitable, even if you don't allow digital-to-analogue

Bizzozeron
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It's like using a turbo controller on a Mario party mini game.

The remapping of the controller isn't just preference, it gives a distinct advantage.

CosmicNeonNeko
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It's weird to me that any non-N64 controllers are even allowed.

eyesburning
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"Playing the game in a way it was never meant to be played."

Uh... we are talking about speedruns, right?

dapperghastmeowregard
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Framewalk isn't the problem. Analog-to-digital remapping is.

AshesOfEther
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I feel the United Nations doesn’t even produce this quality of a video to address new world ethical questions and crises. 😂

wryandwatchful
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"with a specific scope that you may pause and read if you like."
_ad immediately plays afterwards_

Nightcaat
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I'm glad you brought up N64/VC. To me, it doesn't make sense to block an official release of the game from your main leaderboard but allow analogue to digital remapping. You could have bought a wii, controller and game all straight from Nintendo and if you set a record on that, it wouldn't count. Set a record with some custom third-party controller and you're all good so long as it's on N64. For the record I don't see anything wrong with creating whatever custom controller you want, so long as the inputs stay the same. It will be interesting to see what you guys do with this.

ApolloLegend
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Ban remapping.


It gives an unfair advantage to those who use a Gamecube controller.


Either ban it, or start having subcategories by controller.

intangiblematter_misc
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The strat isn't the problem, it's using 3rd party gear when speedrunning. WHY allow 3rd party hardware that allows the game to be played with control mappings and schemes that aren't otherwise possible?

Use original hardware, period.

MisterTwoScoops
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"here's my controller, bro" *plugs in tasbot*

akaforrest
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Seeing Siglemic pull this off in his run was awesome. It makes for a good viewing experience in live runs.

letmewatchthedamclip
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As someone from the Melee community, something like this bugs me. It's why I originally rallied against The Boxx until Hax$ admitted there were balancing issues with it and nerfed certain aspects of it to make it conform to the limitations of Gamecube controllers. I've actually been thinking about getting into Mario 64 but this does make me heavily reconsider it even if I would never be a top player.

TakumiJoyconBoyz
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