TABS - Is the Wild West Faction OVERPOWERED?! - Totally Accurate Battle Simulator

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TABS - Is the Wild West Faction OVERPOWERED?! - Totally Accurate Battle Simulator

#BaronVonGames
#TABS
#WildWest

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Battle of Rorkes Drift:

Red (British)
40 musketeers in double line formation (like this: ll) (redcoat)
4 deadeyes (sergeants)
1 quick draw (officer)
2 cannons (engineer corps)
2 gatling guns (engineer corps)
(if they lose add 5 lasso units as boer riders and 5 bomb throwers as Grenadiers)

Blue (zulus)
20 clubmen
20 spearthrowers
10 protectors
2 chieftans
5 musketeers (the zulus did actually have some marksmen)
(if they lose, half of its current value i.e. 20 -> 30, 10 -> 15 etc.)

Map: new wild west town
Red are surrounded by blue. (circular tool)
Win condition: red must survive 45 seconds (if red fail, decrease to 30 seconds as well as above changes)

theteutonking
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Custom battle:
gold rush:
you are the police and the bank is gettin robbed!
enemy team:
3 safe guys running away from the bank
a few gunslingers (5 maybe or your choice)
a few dynamite (10 maybe or your choice)
5 deadeyes
and 3 lassos

you are the quick draw and you have the option of 2 other officers on your side not including quickdraws or special units. the officers must shoot projectiles or have a club/baton of sorts (or it aint an officer). you could use those modding skills to whip something simple up if you want.

use the winner settings to make it so that you have to kill all the safe guys to win. (or make it so there is a timer and you gotta kill everyone in time - provided by the comments)
this is supposed to be hard, if it is you can change it to make it easier, more manageable, or more entertaining. (not that you'll find this anyway ._.)
Custom battle:
battle for the castle (one simulation map) + destructible walls for the castle
6 gatling guns on castle walls
6 gunslingers on castle walls
8 lasso cavalry in the castle to come out
1 quick draw
other side:
a but ton of dynamite in the front to "bust the wall"
a but ton of miners to get the gold

out_of_the_BOX
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Play as dead eye against:
10 squires
4 knights
1 King
20 Archers
1 Catapault.

To win you have to kill the king

angryturtles
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Custom battle

Last samurai scene:

Army forces
10 musketeers
2 Gatling guns
2 cheerleaders
1 squire as the captain

Samurai forces
25 samurai
7 archers
2 lasso as horsemen
2 Calvary
1 bluderbuss as Tom cruise

Play on ancient sandbox
Like so baron can see

AtlanticBricksPhonographCo.
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*Baron! Tabs custom Battle suggestion! Cavemen Vs Vikings*

*For red:*
*10 Chieftains, *
*5 Bone Mages, *
*3 Mammoths, *
*20 protectors, *
*35 spear throwers*
*40 clubmen*
*10 raptors*
*15 stone throwers*
*10 raptor riders, *

*For blue:*
*20 ice archers (put on the longships)*
*1 Jarl (put on the lead longship)*
*5 long ships (modded)*
*20 head butters*
*25 brawlers (put on the longships)*
*4 Valkyries*
*10 berserkers*

tripplestryke
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Custom campaign - prison break
Red team:
1 - safe guy
10 - chain n’ balls
5 - bomb thrower

Win conditions:
Red team has to survive for 20 secs
You have to kill all the chain n’ balls

Please like so baron can see this :)

virtualplayground
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Landfall was pretty cool for doing all these updates. The destructive bank is awesome.

spookso
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Custom battle: Goldrush Quest
Map:Wild west

Party members:
Hero- knight
Mage- Bone mage
Tank- Jarl
Healer- priest
Theif- harvester
Survivor 1- gun slinger
Survivor 2- prisoner
Elemental archers- fire, ice, and balloon archers
Rouge- pirate queen
Master swordsman- shogun
Extras- 12 squires
You are allowed to play as the hero (NO RUNNING AWAY)

(Put party members and extras all the way in the back. Put a win conditionon the hero)

Wave 1
5 skele warriors
3 miners
2 dynamite throwers
3 skele archers

Wave 2
5 cacti
7 skele warriors
4 candleheads
6 miners
3 skele archers

Wave 3
6 skele warriors
6 cacti
1 quick shot
1 sword caster
1 gatling gun
(Spread 3 waves out on the map. You can increase the number of units if you want)

Backstory: The king sent your party far west to fight against the Grim Reapers army who have recently raided a town and brainwashed it's people. A few survivors of the raid join you on your quest to take back the town

Michaelboi
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200 deadeyes, 2 gatling guns and a gunsilnger as the genral of the union
vs 200 musketeres 1 cannon and a gunlinger as the confederets
whoever loses their gunslinger first loses the battle

mjpatnode
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What if we had General Grievous and the many different admirals and generals of both the separatists and the republic!
And also what about a Theed map from the Phantom Menace!

tripplestryke
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This is an awesome video! Of course, I haven’t watched it yet but I know it will be good!

pianopfp
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The Lone Ranger silver mine shoot-out battle idea
Battle is to be played in the mine area of the Wild West map

The Lone Ranger’s team(blue)
One Quick Draw as *The Lone Ranger*, (to be placed in the mine)
One scarecrow as *Tonto*, (to be placed in the mine)
One Halfling as *Danny*, (To be placed in the prison carriage)
One Chu Ko Nu as *Rebecca*, (To be placed in the prison carriage)
One Deadeye as *Red*, (to be placed on the prison carriage)
One Chieftain as the Chieftain and to be accompanied by two bone Mages,
(Placed in the middle of the Indian Calvary)
Five rock throwers, (to be placed above the mines entrance)
Four miners, (to be placed in the mine)
Fifteen clubbers as Indian Cavalry,
Twenty Archers as Indian Cavalry,
And ten protectors as Indian Cavalry,

The Bad Guys team(red)
One Quick Draw as *Butch Cavendish*,
One Gunslinger as *Latham Cole*,
One Pirate Captain as *Captain Jay*,
One Gatling gun as an American weapon,
Twelve Musketeers as American soldiers,
One flintlock, one blunderbuss, one Chu Ko Nu And one bank robbers as Cavendish goons.
Edit: above four units are to go to the prison carriage and defending the carriage with red are two harvesters and a Cupid

tripplestryke
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Custom battle : d-day
Germans
4 bomb throwers grenade
1Da vinci tank tiger
5 halfling tank traps
3 gatling gun mg 42
10 dead eyes the kar 98
3 gun slingers AA guns
2 quick draw commanders
Americans
15 deadeyes m1 garand
3 cannons sherman
4 quick draw commanders
4 valkaries planes
5 bomb throwers grenades
7 pike men bayonet
1 long ship battle ship

cliveowensia
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Later on in the wild west campaign they have levels with win conditions

zcruick
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battle request jail break: 3 bank robbers 2 gatling guns and 15 ball n chains vs 2 dead eyes 1 gun slinger 10 cacti and 5 muskets

aurasworld
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3 miners walk into a bar and the bartender says




Sorry, we don’t serve minors.

snippetxl
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Challenge: Hurricane

Highest wind settings
20 candle throwers
40 cheer leaders
5 mace spinners
3 anchor spinners
And 10 rock throwers.

EDIT: add one Zeus


Pls like this comment because I want to see this battle.

James-bfzm
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idea for a custom battle:
the great escape

blue team:
5 ball n chains (escapees)

red team:
2 lassos (motorbikes)
10 musketeers (guards)
1 da vinci tank (tank)

win conditions:
blue team needs to survive 1 minute
red team needs to eliminate blue team

map:
your choice but probably one with a lot of cover

dinobuckwell
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Mining revolution

On the miners side
- a lot of miners and hobbits
On the towns side
- 4 deadeye guys 2 Gatling guns, and, 1 revolver guy.
The revolver man is the sherif if he is killed the miners win

Chris-vswt
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The heist battle
You place a safe guy that you control and have to get the safe to the edge of the map without dying, you are blue. Your budget is 2500 not including safe
Red:
1gatling gun
2 gunslinger
1 deadeye on the bank
10 miners
1quick draw

Dinoplank