10 OP TIPS FOR A GOOD START Rimworld ANOMALY Guide Tutorial

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00:00 - Intro
00:28 - Harbinger Trees
01:24 - Containment Basics
03:28 - Bioferrite & Shards
05:12 - The Ghoul One Man Army
07:22 - Void Rituals
09:35 - Dark Research
11:29 - Advanced Dark Research
12:56 - Corpses & Fire
14:32 - Energy Sources
16:16 - Be Prepared!

In this new Rimworld 1.5 video series I do a complete beginners vanilla run without any mods. I explain everything in detail and to a full Tutorial run, explaining all different features the game has to offer. This video is a beginners tutorial guide for the new Anomaly DLC.

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Thanks for doing a guide without including any major spoilers 😊

austinl
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You are a fantastic teacher, have a great way of explaining things. Your previous Rimworld DLC guides have been by far the best I've seen. Thank you!!

noahfisher
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This ritual, 'Draw animals', is really useful at its highest quality since it summons a herd of animals, and at its lowest - a low-quality Draw animals ritual summons a pack of scaria manhunters, they can help you clean the map from whatever knocking at your walls.
Also, shamblers have a surprising resilience. I didn't expect a few dozen nacked zombies to tear through War queen, a few centipede gunners, and a bunch of lancers and scythers. Talk about quantity over quality.

kaffaunreal
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I really appreciate the info without major spoilers man cuz I'm taking the dlc rather slow, tryna really soak it in. But man o' man was I not ready when I initiated the dlc. The containment cell info was priceless.

xenomorph
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I always thought you had to have the front and back of wind turbine cleared for them work 100%. Seeing that i can lay solar down in front of them is game-changing for me!

alexanderlawrence
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Was looking for spoilers as i tried to dev test this dlc several times and got mauled to death. XD
If there is one tip i can give your viewers is that the old material ideoligion memes (Rancher, Tree Connection, Tunneler, Cannibal) makes the management of the new DLC that much more easy or special. For while it is hilarious to call down Empire Laborers to do the work, the amount of negative mood buffs that dryads and robots dont suffer from the same job allows your people to focus on staying alive or research.

scavenger
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Make another one with spoilers. Add niche tips and tricks or workarounds. Nice video!!

crystem
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doesnt the deathlifeweponary revived only attack enemies? also said event that reanimates all dead only works for corpses that are not roofed. so you can make a stockpile of corpses at the entrance of your base and make a roof above the zone so you can call them whenever you need them. the imposter event can feel impossible even when you know what is coming. my cook spread it to everyone exept 2 via food in about 2, 5 day when i analysed my first 2 scraps. making it another round short after but this time i (by sheer luck and backtracking who moved there before) instantly imprisoned the right pawn who did not spread it already.

thanquolrattenherz
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are there consequences for not defending monolith? (asking mostly because i put my base in corner of map and monolith appeared in middle

Zac_gaming
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Compared to vanilla weapons: are the new weapons good?

pedropimenta
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Im almost certain you have up to 6 platforms connected to a generator

AsFlyasay
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How come your ghoul has melee skill as well? Mine was only capable of shooting

SageThyme
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Very informative and well put in your explanations. Bravo sir

ThiccManMeat