SuperTools in Katana | 02 Create an Attribute Wedge to Control Inputs

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In this video, Adam will take you through an example SuperTool for wedging Attributes. This SuperTool can be used to make adjustments to inputted Attributes’ values (such as shading/pixel samples) based on the current frame and values inputted into the UI. This can be used to set up multiple value variations, which can be rendered and compared in order to make creative decisions.

Adam talks through step-by-step the structure of the Python files used to build his AttributeWedge node to help you gain an understanding so you can start creating your own SuperTools.

Chapters:
00:00 - 02:25 - Introduction
02:25 - 04:31 - Register the SuperTool to Expose it in the Node List
04:31 - 07:18 - Upgrading a SuperTool
07:18 - 10:35 - Creating the node parameters and internal structure
10:35 - 13:59 - Exposing parameters to the UI
13:59 - 14:47 - Adding in a PyOt widget for UI Customisation
14:47 - 16:06 - Adding an internal widget to drop an attribute
16:06 - 21:56 - Use Event Handling to respond to an attribute drop
21:56 - 24:34 - Using show and hide events to refresh the UI
24:34 - 29:56 - Updating the table contents
29:56 - 31:40 - Responding to a key press event to delete an attribute wedge entry
31:40 - 32:30 - Setting up a context event to delete an attribute entry
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