Implementing OpenGL for my fake GPU (part 1)

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this is the kind of thing that I was thinking of trying my self for a while, word for word
by far the most interesting segment you did so far!

Ikkepop
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I couldn't agree more about build systems. Extremely soul crushing.

metroid
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a bit late and you may have figured it out already and i'm just assuming:
the 3D and Cube texture levels are the 2 base exponents of the size of texture you need to fit in all the mip levels of said textures. e.g. if you want to have a 256x256x256 base 3D texture, that's 2^8 x 2^8 x 2^8, but to fit the largest level and every subsequent smaller level into one texture, you'll need to jump an exponent up, thus the value 9 for the 3D texture levels. same deal for the cube map texture, 4K is 2^12 and you add 1 to it and you get the value 13
or something like that. i'm just making an educated guess based on my graphics knowledge and the code above those values

WGG
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I created my own build system in C, because I was frustrated too.. 😂

chry
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first comment
i have now accomplished everything i needed in life

xoxogamewolf