building shader tutorial for fs19

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Hello all and firstly if there is anything in this tutorial that should or could be done better, please please leave feedback on how and what could be done different if any.

This is a basic tutorial to assist with the adding of a mask, and the use of the buildingShader in GE. It covers everything I know and again if anything is to be done different can be done by editing the channels images in a different manor.

A little knowledge and understanding of a 3d modelling program is important, as this tutorial doesn't cover that side, but hopefully you's can follow other tutorials that can get you up to scratch, allowing you to add this shader to your models also.

I hope this has shed some light on the adding of the BuildingShader, and allow you to become better at editing your models to suit Giants uploading requirements.

Thanks again for watching and please feel free to leave
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Hi Rob, are you going to create tutorials for fs22 with blender and texturing/animating? In fs22 the heightmap is new. Does it just work on the first UV or do we need 3 uv's now? The info i got from giant about texture formats show that the hieght texture is way smaller then the diffuse and so.

John-qezt
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Well done Robbie and now we all know what you sound like ha ha ha

williambeard