Making a game about lil guys is fun and hard

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Here's how my game started and how it's going. Let me know what you think!

Tools used: Godot 4, VS Code, Aseprite, Audacity, FL Studio, Canva, Sony Vegas

#indiegames #cozygaming #gamedev
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Is like you're controlling ants but is just a bunch of little dudes.

verysadcatc
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If the king can't hear you, the crown should go all the way down onto his head

SnakPak
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I haven't played yet but i love to see the updates! Here are some ideas:
-A forge to make armor and weapons for lil guys.
-Gates that allow allies to enter your building.
-Traps you can set that triggers when an enemy passes over it.
-Useless decor to add a little bit of razzle dazzle to the base.

Warkan
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add frogs so the little guys have friends, -the frog man

daffer_real
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I love the idea that this would be a chilled out party game where you and some friends mess around with your own little guys

sjogreninertial
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I love the amount of personality youve managed to get these lil guys to display with so few frames of animation, amazing work!

DougFromTheBayou
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Pvp or co op multiplayer would be so cool for this! I imagine co op being easier to implement - rather than adding new features, friends can just multitask and have more over controlling smaller groups of units

PenguinjitsuX
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The section from 5:10 is so good! Incredible story telling, really enjoyed it!

kartopod
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This video made me smile almost the entire time! It’s so goofy and a really fun concept!

mariovelez
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I recently got back onto my Rimworld kick, so this is RIGHT up my alley rn. The lil guy bakery keeps me hoping you'll continue to add or change things to make it distinct from the Rim, and the bouncy animations are sustaining my life force. sharing immediately with my other Rim-nerds, thank you

Mangaka
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The art style is sooo good man, and this actually looks really fun, keen to see you work on this further!

tadohara
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“He can’t hear you he’s got AirPods in” 😂😂😂

SandiegoEden
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dude, this game as POTENTIAL!!! mark my words, this is gonna be huge.

mr_bob_brick
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Idk how the game is going on but here is some ideas:

1-lil guy breakdowns
(small group of lil guys in colony attacks each other for no reason)


2-archery, wizard and summoner soldiers
(basically type of soldiers like archers do low damage but can shoot from distances wizards can heal or create explosions and summoners use crack pieces to summon tiny *not little* guys)


3-Ant attacks
(ants loves what? candy so lil guys look like candy so you can make suprise attack from ants)


4-Bee Alliance
(you can make some bee colonies in rock walls which you can steal eggs or give some crack pieces to a queen bee to get some eggs to help our lil guy castle)


5-some furniture (to get some good look on our bases like lamps or chairs and tables or some stuff)


6-guys (a not little guy you can make with bigger bakerys and it will be bigger and stronger but slower think like giants)


7-sacrifice (sacrificing lil guys to defeat monsters with power of gods like thunder bolts on enemies or a boulder falls on foes)


8-mud monsters (random mud puddles when a lil guy steps on it the mud turns into a mud lil guy)

9-turrets (some turrets getting controlled buy lil guys and uses pieces as ammo)

10-lanterns (lanterns to found colonys of foes and explore for more powerful and stronger resources)

11-forests (using wood for fire to make foes scared or attack a bit late and also for combat like burning clubs or arrows)

12-bait (using ham monster's meat to make monsters busy to eating the ham)

13-bob-ombs (putting bombs on little guys to make kamikaze attack or a enemie like in super mario)

14-Chess monsters (like rooks or bishops made out of rocks attack or move in a specific way)

15-disasters (earth quakes or lava pits stays for some time and get burned out and turn into a stone)

16-weather conditions (like stormy weather makes some of your lil guys blown away for couple seconds or rain which makes your lil guys wet and become slower)

17-weapons or tools (swords for better combat or pickaxes for better mining and hammers for faster building etc. etc.)

18-different enemies (bunny or flying enemies jumping or pass the walls)

19-colored enemies (foes that can be killed with only specific lil guy color or tool to kill but thay will be pretty slow to let the player catch the breath for think)

Knightly_Noob
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Obsessed with this. Idk if "little guys" is a placeholder name but please never change it. It's perfect.

gp
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Your color understanding is amazing!! Looks super cool

karacter
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I love the color palette and the lil guys design, it may look simple but is actually hard to get that part of a game right, where it just feels good to watch. I also liked how you presented your creative process, i will get this game for sure.

nooords
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This game looks sick! I love your breakdown, simplicity is everything.

One thing I wonder is whether you should have to find ores for the little guy materials. Right now it seems like any walls will drop jiblets, which encourages hiding in place. Maybe ores would encourage riskier behavior - sending out crews of little guys into the unknown to search for some valuable deposits? It would also lead to players tunneling in straight lines to get the ore as efficiently as possible, which would lean into that ant farm aesthetic you’re rocking rn.

But game looks absolutely amazing and charming. Very juicy!

DrDrubGames
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I remember seeing a video about the lobster a LONG time ago and it was a big inspiration for me. Nice stuff!

Gambit-YT
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i love this project, it's adorable!
i noticed you going through something super similar to what I have constantly found myself facing while making videos: assuming every single aspect needs to be as engaging as physically possible, when realistically, people don't care that much. it's way too easy to overthink.
as for the game itself, I think I would mainly just recommend thinking about some end goal to chase. i found colony Sims like rimworld and factorio post ending to be extremely easily to fall off of with no direction. this doesn't necessarily have to be a you win screen, even just end game resource sinks like, hear me out, Big Guys.
but also probably a you win screen, too. :>

cassius_scrungoman