How to Create Custom Elements in Portal 2 Puzzle Editor

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In this tutorial I show how to add custom elements in your Puzzlemaker maps in Portal 2, so you can work around Puzzlemaker limitations while still continuing to use it for designing and editing your map, without having to switch all the way to Hammer. Click "show more", below, to read more of what I wrote here.

Closed captions are available!

My links:

The Hammer hotkeys that I used were:
- shift-C go to move-camera mode
- shift-S go to select-object mode
- shift-B go to create-solid-block mode
- shift-A go to apply-texture mode
- shift-V go to vertex-adjustment mode
- H hide object
- U unhide object
- alt-F go to File menu

You may notice there is desktop recording going on in this video. This was made with the new computer that I have the Patreon campaign going on for, to finance it. It took me 10 hours to make this video from start to end. Before, it would have been impossible for me to make this video, and those parts that were possible, would have taken me days. Thank you everyone who will make this have been possible.
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-Using Hammer Editor to make test chambers-
Using Hammer Editor to make custom elements for the Puzzle Editor

enchart
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Rise and shine Mr. Freeman, rise and, shine

Identity_Robo
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his voice is a little bit similar to G-Man...

prodiz
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This is epic. I put in the Wheatley model and it epic.

saucedbox
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How do I get more items I really want stompers and like the rockets and more I can't find it all I have it stuff you start with how I get more items

mattslittlepackthegamerkid
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why would u remove alternate solutions? thats the beauty of the first portal, if they find it good on them

BaxzXD
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Always wondered how that worked. But never was interested enough to look into it.

Bri-Sci
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gotta be honest after you start talking about replacing an item in the map editor i had no idea what you were doing

_darth
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but i want to ADD existing textures and models in test chamber. Like things from old aperture

potat
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The title is kind of confusing. What you did is replacing the light panel .vmf map by another one on the scripts.
It's true that is more convenient than going to PeTI then switch to Hammer, but it's technically the same as doing prefabs, it's just more convenient.
However, the video is great, well-explained.

PackSciences
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Your voice is a mix between G-Man and Stanley Parable Narrator, also thx so much for the video

blunderguy
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When i'm done some of the assets on puzzlemaker are non textured and if i try to put the custom element in the map it says "There was an error while building the puzzle"

whatsupkazi
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What are those trigger items in your map i would really like to know how to get them! Btw. Great vid.

justcallmenothing
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how to i replace the Circle button/pressure plate? it is a sub type so it is more complicated to replace, then say, the light strip.

stronggaming
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Is there any way I can download custom elements from anywhere?
Found a test that I think even had custom glados speech?
This seems too complicated for my tiny brain to create any elements

ckinggamingbucketmadness
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Hey wait, you’re that 256 colours guy!

CocoTheMii
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Can you make a tutorial on how to create your own UCPs in Beemod?

FenceAKAGlasnost
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you're awesome. you should have more subs.

Maroki
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Can you upload maps with custom textures/models? Or does the client also need to have the custom assets installed?

PhantomEye
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Hi Folks, does Portal 2 for Switch have custom mode like this? Map mode?

catflowerlove