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OpenGL Renderer demo island
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A demonstration for graphics coursework.
The scene has following things:
1. Multiple lights processed using deferred rendering
2. Gamma correction (applied by default)
3. Post processing blur (can be toggled by pressing T)
4. A terrain generated using noise texture and textured using a splat map.
5. Water with environment mapping.
6. Skybox
7. Animated and static models with materials.
The camera moves through the scene automatically for some parts set up using control points and look at nodes(toggled with C).
The scene has following things:
1. Multiple lights processed using deferred rendering
2. Gamma correction (applied by default)
3. Post processing blur (can be toggled by pressing T)
4. A terrain generated using noise texture and textured using a splat map.
5. Water with environment mapping.
6. Skybox
7. Animated and static models with materials.
The camera moves through the scene automatically for some parts set up using control points and look at nodes(toggled with C).