KotlinConf 2018 - Beat the High-Score: Build a Game Using libGDX and Kotlin by David Wursteisen

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Playing games is fun but making games is even better, especially with Kotlin and libGDX. Let's build together a breakout game and let's explore the gaming framework libGDX.

This session will show some libGDX's concepts: how to draw and animate elements of our game, how collision system works to destroy our bricks, what Kotlin brings to libGDX. Then we will dive into more advanced topics like shaders, in order to handle pixels from our images. Why are we doing all of this? To break the high score, of course!

About David Wursteisen:
Technologies shoudn't be an issue. Instead it should help you to build better products
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What I find difficult about MonoGame outside of this framework and language, is the verbose writing that is required.

synthoelectro
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What I don't like about Android development in Java s the fact that Google cannot keep up with the constant Java updates. How is Kotlin saving itself from this problem?

Dabayare
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Don't use box2d just for collision detection. Unless you have a specific use case it probably won't fit your game

JulienBertozzi
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the translator detects it as French and cannot translate well

josechocobar
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26:10 "return this.load(...", no?

TheAndreArtus
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This is extremely important and kul. Thanks JetBrains

kimbowayasin
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Great presentation but the accent was almost too hard to understand.

andreasherd
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live long java! i woun't forsake you

nixoncode
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Since you're trying to get this across to English speaking people, you should get somebody who doesn't have a disturbingly bad accent.

tghuffine