Motionbuilder | Unity Convert In Place Animations to Root Motion

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You saved my life! Can't tell you how grateful I am. Thank you and subscribed!

bussianrias
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Dude, i really want to know how or where did u learn this... youre my hero

onemorecomment
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Hi awesome!! Can add root motion For a 2d character (2D game)?

darken
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Hello Filmstorm!

I'm working with 3D Models and their animations (In place ones) in Unity 2018 .I made an script to adjust the translation of the object but the script need to be adjusted so meticulously for each object animation (so it doesn't slide) and takes a lot of time but it works. I tried your guide to try to convert them to Root Motion (that way I thought it was going to be easier to move them) and I got it working (mostly) but I'm getting an issue that when the animation ends (lets say i have a transition with multiple "walk") and after it ends one of these "walk" routine the object doesn't keeps its place and bounces back to the original position. There might be something i'm forgetting to do?

Thanks

facundobritos
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how do you do jump? do you make the root move up and down or make the hip move up and down?

isaachaisweetan
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THANK YOU THANK YOU THANK YOU THANK YOU THAYOUNK

theknownunknown
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I try this method, however when I convert my rig to humanoid the animation are all the same, they seem to only work o generic type rig

rafalradziwill
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Is there an alternative free software that does this without sinking more than $900 on software like this?

Zoro-cyco
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The asset im using just walks on the spot, how to i get it to move. Im reaching maximum frustration levels here

AF-eiyi
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Root Node = Hips?

I tried to create a extra bone in Blender and connect the hips and foot to it, but when I export it to Unity create problems because the new bone.

neociber
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maybe you know how to do this in blender?

qwertyvov