How to play Connect 4 Spin

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Learn the rules to the board game Connect 4 Spin quickly and concisely - This video has no distractions, just the rules.

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RULES:
The object of the game is to be the first player to get 4 in a row horizontally, vertically, or diagonally after you spin. Set out the board and give each player a set of colored discs which they place in the rack on their side of the base. Before beginning a game decide your challenge level. For easy, you are allowed to make a 4 in a row anywhere on the grid. For advanced, you are not allowed to get a 4 in a row that crosses the center axis, the 4 in a row must either be on the top or bottom half of the grid.

Pick a player to go first then turns alternate. On your turn place 1 of your discs in any empty spot on the grid. After placing your disc, you then spin that column. The column needs to complete at least 2 full rotations, if it doesn’t, then you need to re-spin it. If the column doesn’t stop in the vertical position after being spun, then push down on the end that is closest to the base until it snaps into place. Then your opponent goes.

Each player has 1 weighted disc that is heavier than their other discs. You may use this disc whenever and wherever you want and you don’t need to tell your opponent when you do. Players may not touch their opponent’s discs. You only win after spinning. If you get 4 in a row when you place a disc, you don’t win until after you spin if the 4 in a row still stands. If you spin a 4 in a row for your opponent, then they win. If you spin a 4 in a row for both players at the same time, then you lose and your opponent wins!
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Well, that's certainly an advantage for the non-active player.

deedeeen
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I'd make a rule called "tie tear" if you spin and connect 4 for both you and your opponent, those chips are removed and you keep playing

evanlandis
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this really puts a new SPIN to the original game, amirite?
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I'll let myself out.

brandongamingtv
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The rules are the same as regular Connect 4 except for these changes.

pavelsprojectfilms
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1:35 this should be clause for a draw not an automatic forfeit

Democrab
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i wonder how dynamic it would get if you ruled that you chose to flip and you controlled it. you could break up lines, Set up traps that if your opponent flips they lose

Lightmagician
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Him: if it doesn't stop standing push the closest end down
Mine: (stops perfectly parallel to the horizon)

pix-can-fix
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Is there a rule where the flipping is controlled?

richhutnik
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what if you end up making 2 4-in a rows for yourself and only 1 for your opponent, do they still win?

adamzero_
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"players are not allowed to touch their opponents discs" Yeah, I would hope so.

HarmonyOmega
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Please I recommend to have rules of UNO party card game

adrifromsplash
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Possible variant rule for this variant:
Put your piece in & choose one of the others' columns to spin.

marktan
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Rules are same as in 4 Spin except for these changes

Cumrel
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Request how to play Home Alone board game

williamtheo
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I feel like if there's a double win, then player 2 should win to make up for being player 2

freddiesimmons
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Impossibility: You are only allowed to make a row of 4 disks at the top.

janwarrenbunoan