Triangle 'helps' Circle || JOKE || Circle x Triangle || Gacha Club || Squid Game

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Song used- Tag you're it (Melanie Martinez)
SQUID GAME
NETFLIX
GACHA CLUB

tags just ignore this

haha among us funny fortnite balls free vbucks gacha wolf cookies squid game baby abcs poop song
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W-what- are you doing step Triangle? XD

WRDCR-xhmu
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The more you ship things as a joke, the more you start to actually ship it

pissdrinker
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I see this I think this is fine but when you add square I’m a runner I’m a track star

TheraliA
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Imagine being the person who got shot. The last thing you would see would be the guards flirting 😂💀

Introverted_plant
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Imagine how awkward it would be for the triangles in there including the players

woody
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i didn’t expect them to be this fruity, like we all new that there both fruity but not this fruity.

CIRCLE-qu
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I CANT STOP LAUGHING AT THE "ayo wtf are you watching" THE PICTURE TOO- 🪑🪑🪑🪑🪑

Idk_man_im_just_here
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“ayo wtf are you watching”


“ayo wtf are you making?”

Travels
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The word 'JOKE' in the title quite literally saved my life-

froggybiscuits
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The players like, “I GOTTA SEE THIS SHIT BEFORE I DIE?”

Nikki-yoss
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Circle and triangle: being sussy

Players that are watching: 😀

HELLIHEOEOOSHEL
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The super shotgun _(also called "combat shotgun" in the manuals or "double-barreled shotgun", also abbreviated to "SSG")_ is a sawed-off, break-action, double-barreled shotgun. Not featured in Doom, the super shotgun was the only new weapon introduced in Doom II, appearing first on MAP02: Underhalls in single player mode, and in two locations on MAP01: Entryway during multiplayer games. A super shotgun uses the same ammo as the original shotgun from the original Doom. The super shotgun contains 8 shells when picked up, or 16 on the "I'm Too Young To Die" and "Nightmare!" skill levels.

*Combat characteristics*
The super shotgun takes the same ammunition as the shotgun, but uses two shells per shot. However, whereas the shotgun fires 7 pellets in each shot, a super shotgun blast has 20 pellets. The super shotgun causes much more damage than the original shotgun. Each pellet still does 5-15 points of damage _(for a total of 100-300 points of damage per shot, provided that all pellets hit the target)._ The super shotgun is thus nearly three times as damaging as the standard shotgun per shot, a good bargain since it only uses twice as much ammo each time.

*Tactical analysis*
One well-aimed blast from a super shotgun almost always kills two Imps, one Demon, or one Spectre, and often inflicts additional damage to nearby monsters, whereas a regular shotgun burst is less reliable at dispatching an Imp in one shot or a Demon in two. The devastating firepower afforded by the super shotgun can enable the player to hold his own against crowds of humanoids or tough monsters _(Hell Knights, Arachnotrons, Mancubi)._ It's often sensible to prefer the super shotgun over the rocket launcher in such situations, especially during close ranged combat; the super shotgun is similarly powerful, shells are more plentiful than rockets, and a short-range rocket blast can harm the player with splash damage. On the other hand, the rocket launcher is better for long-distance shooting, as the super shotgun has a very large spread.

The super shotgun has an even slower firing rate than the standard shotgun _(approximately twice as long), _ meaning that any enemy not killed by the first shot will have plenty of time to retaliate. Some speedrunners, however, take advantage of the reload time by quickly circlestrafing to line up multiple monsters within the "damage cone". The blast-and-dodge and circle strafing tactics described for the shotgun are even more useful for the super shotgun.

The wide spread of the pellets makes the super shotgun ineffective and wasteful at longer ranges. If shells are the only plentiful ammo, or if sniping at a distance is required, it is advisable to switch back to the shotgun. Furthermore the shotgun pellets only spread horizontally which makes it more useful than the super shotgun in cases where your line of sight to the monster is a narrow horizontal part. The super shotgun also becomes overkill and wasteful for dealing with lone humanoids scattered in mazes. This is usually a problem when starting a level and the super shotgun is picked up before the regular shotgun.

Overall, the super shotgun is a very potent and powerful weapon in the right hands, and it serves as a great alternative for the bigger weapons in close quarters, whether it is riot control or even a solitary tough monster like a Baron of Hell.

Stats
*Weapon slot:* 3 _(4 in PlayStation and Saturn ports)_
*Damage:* 5-15 _(per pellet);_ 100-300 _(total)_
*Included ammo:* 8 _(16 on skill ITYTD & NM)_
*Max ammo:* 50 _(100 with backpack)_
*Ammo type:* Shotgun Shells
*Shot type:* Hitscan
*Shots per minute:* 36.8
*Sound files:* DSDSHTGN _(firing), _ DSDBOPN _(opening), _ DSDBLOAD _(loading), _ DSDBCLS _(closing)_
*Appears in:* Doom II, Final Doom
*Thing type:* 82 _(decimal), _ 52 _(hex)_
*Radius:* 20
*Sprite files:* SGN2 _(World sprite), _ SHT2 _(wielded/firing)_
*Class:* Weapon Pickup

CreativeUsernameHere
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if this was real, circle will be trembling to get around places, triangle probs will help

visually_dumb
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Imagine just watching this from like the players perspective 🗿

kenmakozume
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Honestly I don't know how y'all make a perfect circle in gacha club😭

Kimply_thekimp
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when circle said "oh god" i screamed for absolutely no reason

nawake
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THE OUTRO MAKES ME DYING OF LAUGHTER XDDD

simplylenn
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Creator: "AYO WT* ARE U WATCHING"

me: *puts glass and stick*

Also me: I'm blind and i can't see anything

Al_y
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RIP to that player, and also imagine dying and the last thing you see is your killer's making out LMFAO

TravalerLumine
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My brain is screaming THIS VIDEO IS AMAZING KEEP UP THE GOOD

Aki-bjle