[ZAM] - RemoteExec Scripting Command Explained (Arma 3)

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In this video I explain remoteExec, its syntax and how to use it properly.

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Tags:
#Arma3 #Arma3PublicZeus #Arma3Scripting #Scripting #Tutorials #ScriptingTutorial #RemoteExec #BohemiaInteractive #Arma
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BIS Wiki taught me, and I've tested this with multiple commands with multiple sets of params, that you only need remoteExec ["", "MY_JIP_ID"] to remove an order from the JIP queue.
Turns out there's no need to replicate the params layout to the left of 'remoteExec', nor the command/function name, nor the target.

sergiowithlasers
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Wow this is really cool i now know what a remoteExec Command is. Thank you Expunged for explaining it to me

heavenleighcupcakes
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Still a bit confused, but I think I am getting the idea, thanks a lot.

spacewargamer
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I’m learning how to script now but I’ve noticed them some people are able to script pub Zeus games without being Zeus or having preset scripts made from the editor I was wondering if you knew how to do this? I’ve heard something about “sqf” but I don’t understand

Wolf-tfxu
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Can you remote exec your Gene's to make you 6'0

lowqualitystudios
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Hi :D what am i doing wrong? I am using vehicle respawn module expresion field.

I try to find solutions everywhere this is a good guide, but I have a hard time scripting, I'm a bit dyslexic, I save the codes as templates so I can use them for future projects.


[this, [4, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 4, 0, 0, 50, 30]] call

[veh, [4, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 4, 0, 0, 50, 30]] remoteExec ['call', 0, veh]



_veh = _this #0; _veh addaction["Get in gunner of multi-purpose missile carrier", "player moveInGunner NLOS11"];

[veh ["Get in gunner of multi-purpose missile carrier", "player moveInGunner NLOS11"]] remoteExec ['addaction', 0, veh];

professorchaos