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NPC optimisation using SimpleLOD and MeshBaker in Unity
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First in a series on tools and workflows - the missing documentation for some of useful Unity assets, and how I use them.
First off, mesh optimisation using simpleLOD and MeshBaker to mesh combine, atlas, mesh simplify and LOD a character.
Assets used:
* These asset links contain affiliate links, which means I may receive a commission if you click on and purchase something that I've recommended. It won't cost you any money but it'll help me fund my development projects while recommending assets I personally use and endorse.
First off, mesh optimisation using simpleLOD and MeshBaker to mesh combine, atlas, mesh simplify and LOD a character.
Assets used:
* These asset links contain affiliate links, which means I may receive a commission if you click on and purchase something that I've recommended. It won't cost you any money but it'll help me fund my development projects while recommending assets I personally use and endorse.