Space Marine Detachment Review - Firestorm Assault

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Join Jord and Mike for an in-depth exploration of the Firestorm Assault Force detachment. They'll break down the rule specifics, revealing how it amplifies the army's potential. Delve into the complementary stratagems and enhancements, while also spotlighting units that shine within this detachment framework. Plus, get a tactical edge with a firsthand look at Mike's custom-built list tailored for the Firestorm Assault Force, understanding its strategic nuances on the battlefield. Dive in for a masterclass!

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00:00 Start
00:40 Detachment Rule
03:56 Enhancements
09:13 Stratagems
19:22 Unit Spotlight
35:11 Example Army List

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The idea of Vulkan and Adrax chilling in a Land Raider together on their way to battle is so thematic, lol. I can just imagine Vulkan pulling the bus stop string in the redeemer, so he can get dropped off at the mid objective. Then the redeemer continues on with Adrax and his BGV bros further up the battlefield. EPIC.

tylonblaslol
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Don't skip out on Flamestorm Aggressors. Get a 6 man squad, give them a captain (even tho he still cant be equipped with a fucking flamestorm gauntlet) for a free devastating wound stratagem, and put them in a land raider redeemer.

Personally my plan is going to be 2 land raider redeemers, one with the aggressor squad and the other with adrax and bladeguard, and I'm going to drive them up both sides of the board with Vulkan sitting in the middle pointing at whatever I want to kill.

CuriousLumenwood
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One of my most favorite parts of 10th edition is the marrying of enhancements and Stratagems to a particular detachment. Just the right amount of boosting without going overboard. Also seems easier to keep internal balance.

RFischer
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This is the current army I am currently working on so this will be very helpful to watch a few times thank you guys

seanscanlon
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Another strong use of the War tempered artifice +3 str enhancement is a Judiciar with a bladeguard squad. His executioner relic blade becomes str 10 devastating wounds and precision. Anti armour capabilities but mostly a lethal character killer.

Dave_from_Technical
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Love this detachment AND your breakdown! bolter inceptors seem like they'd be incredible in this

ExileWG
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Im saving up for a masterclass, hopefully next spring Ill have time an money to take several. Cant wait!

LZRCuteR
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Vulkan lives! Cheering for you Michael

henrikchristensen
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16:32 - but you couldn’t get back in with Rapid Embarkation because you had disembarked that turn, right?

mateagleeye
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That Burning Vengance is funny and cool. Someone shoots at your Redeemer, one of your Salamanders gets out saying "I just put a fresh paint you MF" and flames your oponent unit to crisp and just gets back into the Redeemer like nothing happened 😅

deluxis
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I've got a Templars style army, and I am very interested to see how this works. Th reason is because everyone in the army has a heavy bolt pistol. I'm very interested to see how a million str 5 AP -1 shots add up over the coarse of the battle. My theory is that it'll death by a thousand cuts, but we'll see.

RSBurgener
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Deathwatch.
**Proteus KT, max Terminators w heavy weapons. Assault all the time.
**DW Veterans w LVRW +1 STR + bonus vs Xenos.
**Reivers + Phobos LT. deep strike + move-shoot-move.

brittanislarp
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Sad that they still haven’t given Adrax’s thunder hammer Devastating wounds

JohnDeere
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Captain with 5 infernus marines in a Impulsor can use firing deck 6. Once the disembarked you can target them for free with a basic ploy stratagem if you give the impulsor the comms array you can roll a d6 on 5+ you gain a cp because you targeted the units in 6". Sounds like fun 😂

MrScumsen
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6 Eradicators with an attached Apothecary Biologis, carrying Forged in Battle

That's one guaranteed Lethal Hit per shooting phase for starters. With Melta, which I think is going to be the highest value you can reasonably get out of a free Lethal.

Vs a vehicle or monster they reroll hits without needing Oath. Hit at S10, reroll wounds vs vehicles and monsters as well, and you can chuck the +1 to wound strat at them if you really want to go mad. Also wound rerolls. Basically any tank or monster lacking an invul is guaranteed dead, and even a lot of stuff with invuls is probably going down if they fail more than a couple of saves.

Oh, and bear in mind Forged In Battle is per turn, not per round. So it can be used during Overwatch. And they still get their rerolls vs vehicles and monsters during OW as well. Genuinely effective Melta overwatch is going to be *extremely* scary vs armies that run heavy on tanks or monsters.

You can also do something similar with Melta Devastators and a Lieutenant, and they have the "change one hit roll to a 6" rule baked in. No rerolls on anything else though, and with 4 Multi Melta at most you're getting less shots, but it does have the benefit of being a bit cheaper at least. Personally I'd still go with the Eradicators.

keithchristmas
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Looking for clarification gotten push back on the Detachments within 12 +1 to strength. That effects shooting weapons but within 12 wouldn't it also effect melee?

thelegendsmith
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how much do enhancement cost points wise?

RowanStraney
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Feels like there's a ton of options with the strategems. A land raider or repulsor full of marines pulling up on an objective is going to be such a headache for anyone to deal with

smacky
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I didn't think you can give enhancements to epic units like Adrax and Vulkan

zorrodarkblade
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I was about to say; Deathwatch are a *great* non-Sallies option here

Do Blackstars/Stormravens also benefit from 'transport shenanigans '?

lukelloyd
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