This makes Halo better than most FPS games

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Descope is important. Share the video and spread the word!

#Halo #haloinfiniteseason5 #haloinfinitemultiplayer #haloinfinite

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I think it’s also worth noting how accurate Halo is compared to most other FPS games. Hipfire in most modern shooters is considered to be a last resort effort for enemies who are too close. But in Halo, hipfire is almost perfectly accurate (bar bloom and flinch), meaning that a good player never needs to zoom in if they are accurate with their gun. It’s a legacy from old shooters that doesn’t exist in this modern landscape, and something that keeps Halo unique among its peers and competitors.

leonardchurch
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When they removed this feature for halo 4. It really showed how op each precision weapon is. You pretty much have to only rock the battle rifle, or lightrifle to even get kills quick on that game!

Razorstolemycar
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What if for the weapons that stay scoped in, they zoom out slightly. Not a full de-scope but a partial one. Instead of staying at 1.4x zoom it drops to 1.2 for a for a frame or two.

grantlauzon
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My only major problem with Infinite is the Crosshairs are too small

Camera-Guy_ODST
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I feel like this video was a jab at Halo 4. How wild is it that an entire mechanic was just "forgotten" or misunderstood by the people who are still currently making Halo? It's too wild.

bigdaddynero
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there were complaints? I wanna see if people who responded were jerks about it or understanding that they never knew of halo's descoping mechanic

Glacial_floofs
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I use descope as a "oh Shit! time to move." alert

Mouxeware
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Forgot how much I missed these little conversations of halos mechanics, campaigns, gameplay, whatever. It’s just nice to hear LNG talking about halo again

isd_chimaera
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Hits the nail right on the head, also remember how Halo 4 didn't have descope and how weird it felt

tommythesparta
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I'm annoyed Infinite introduced a secondary tier of un-descopable weapons with the smart link stuff. If the weapon doesn't fit in a scoped or non-scoped category, it needs to be redesigned in a way that fits one of the two categories instead of fence-sitting in the middle without having the cons of descope.

sillentgamer
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I never realized how important descoping was until I played Halo 4. It's a small thing that changes gameplay in a drastic way. Precision weapons dominate the sandbox and overall encourages more aggressive playstyles.

bensadfleck
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This video is honestly one of the best edited halo videos I’ve ever seen.

ChefandTheArbistor
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It also has an effect on approaching players. Say you get the drop on a sniper, in any other game where they stay in ADS, you can mow them down. But if you have to worry about the de-scope, it'll alert them to your presence and force them to look around. If they react fast enough, they still have an insta-kill weapon. Meaning you should consider sneaking up and backsmack or opening with a grenade for the easy cleanup.

bigcat
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The cinematography in this video is just perfect

Cynlixal
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to me, descope was always a mechanic that made you more aware of your surroundings. Focused on one enemy and then a shot descopes you, the HUD notifies you of the direction of the fire and since you are descoped you move into a better position. And I never tried to rescope and instead use hipfire and close distance using cover lol

zayhansdah
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Ive always found that outside of the campaign I just hip fire in Halo. Ive done it so much that I land probably 95% of my shots where I want. I find it extremely difficult to keep up with enemy player movements while scoped in.

mrballpython
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All of your work in AfterEffects has been paying off man, I absolutely love your style!

JoeFilms
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Descope is the best suppression fire mechanic that exists

unggoyfarmer
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Taras, this is in my opinion a strong contender for one of your best videos. So much information conveyed so efficiently in just 5 mins. Bravo. 👍👍

Titanic_Tuna
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the thing is, descope as a weakness only works on guns that gain meaningful lethality from being scoped in, like the CE Sniper lacking any aim assist when not scoped. On something like the BR or the H5 magnum or other headshot spawn weapons, you already have no spread, no recoil, spam-ability, and no meaningful accuracy decay at any range, PLUS unlike the sniper, you dont need that ranged assistance because the gun is good everywhere else too, even wihout RRR.

jackmcmorrow