Pax Dei MMO: Early Thoughts | Asmongold Reacts to CohhCarnage

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Channel Editors: CatDany & Daily Dose of Asmongold
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Ah yes, non-instanced player built housing. Row upon row of broken stairs to nothing and phallus towers with no one living in them.

TheLincurt
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praising an unreal 5 game for looking pretty is like praising an airplane for its ability to fly. there is nothing wrong with using default tools. it just makes it harder to be unique. pax dei doesnt look like anything unique to itself. maybe someday, but not yet

Zandeves
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Ahh yes. Potential. The thing I want in the game. Same potential like in all other failed games. Gotcha.

HelloImCrimson
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If Pax Dei going to be a good mix between Rust and New World I prolly gonna spend my 30's playing this game.

horvathviktor
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The thing that worries me and this is kind of my issue with a lot of crafting and building survival MMO type games, is that it always happens that there is 1 mega group that "runs" the server and if they don't like you then... O boy are you in for a fun time.

voidcultdesign
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honestly looks like every other castle in the sky game that promises everything but cant deliver any.

CILinkzSpre
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Games don't need an endgame loop.
Look at Minecraft
Look at Skyrim
Look at Rust
Put those three together and you have Pax-Dei.

Zetherior
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suprises me that no one mentions Conan Exiles, the build system reminds me a lot of that game

steinlaubenpieper
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What makes it promising for me is that it's ex EVE devs. EVE is probably the best Sandbox MMO with player driven economy that has ever been made. The gameplay isn't my cup of tea though, so if they take everything what made Darkfall Online great, I'm very hopeful. But it's definitely not going to be easy. Failing the combat. Failing the economy. The player driven politics. And it's lost my interest.

StumbleBoy
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why do people keep saying that pax dei graphically looks good?

Jalae
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Wow hes been playing games for 10 years. Need to pump those numbers up, man. Those are rookie numbers.

windmacher
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The game should definitely take hints from Wurm, which is the best example of a sandbox MMO that doesn't focus on combat. In wurm, if you were a blacksmith, that's pretty much all you ever did, and it took a lot of effort - but you were NECESSARY for communities to survive. Everyone needed you, from hunters needing spears, shipbuilders needing metal framing, to carpenters needing nails. You felt useful and irreplaceable, and every profession was like this.

If pax dei can pull this off it has the potential to be the next Wurm/LIF, whilst appealing to a more widespread market

Lavenndrr
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Unreal Engine provides us with their game engine, basically (the game world) and its system to make it your own, graphically and blueprint wise, many many possibilities can be made possible using UE5, but its up to Game dev's to ultimately bring it to life...

GameDeveloperPrim-Evil
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The fighting mechanics aren't because of the engine. It's how it was coded.

dreadtrain
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I wonder if Pax Dei could work as a PvE only game where on a set schedule waves of enemies (barbarians, Vikings, soldiers from another land, etc.) can lay siege and take over parts of the map if not stopped. Could keep people coming back if challenging enough.

I haven’t kept up with any dev updates so I am not sure if they have hinted at any end game. I am a PvP player but I think this game would cater better to PvE.

FRANEKSTEIN
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4:02 Exactly.

You just described the life cycle of this game unless they come up with something.

Because it seems like games like this, they always throw out the word community everywhere in response to what you're supposed to do.

Get in a group together with other players and be bored together.

You do mostly have your fun within the first month and then it joins the rest of your backlog games never to be touched again.

mindcrome
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PvP will trash this game. People who want PvP in this type of game either have a large pre-existing community and dreams of "taking over" servers, or are just assholes who want to break things.

skdsrgz
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suprised that dude played a game he wasn't in.

Slenderirl
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Yeah, the combat thing is 100% a dev problem. The engine has nothing to do with that. I think it's more like... the kinds of developers who use Unreal Engine tend to be the ones who make the kind of combat you're talking about.

owencmyk
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I have a feeling a lot of the long term viability has to do with the macro&and microeconomics, organization and division of labour; with constructive incentives. I kind of hope they’d put in a basic metabolism on characters and entropic upkeep cost on structures, wear and tear. Basically the population needs to ”farm” enough to sustain basic metabolic rate/upkeep cost as a whole and everything extra allows for new construction, exploration, building reserves, trade in goods&services, and war.

Put in a basic marketplace and price signal function and the players will sort things out as communities. Then its just up to the developers to make it worth the effort.

fredi
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