ROAM algorithm demo

preview_player
Показать описание
Watch in HD. This video demonstrates the ROAM (real optimized adapting meshes) algorithm. Although the algorithm is deprecated for today's hardware I gave it a try.

This demo is programmed with C++ and OpenGL and uses vertex arrays.
Рекомендации по теме
Комментарии
Автор

@jamesbpgm

Hi, Yes you are right. It's based on Sean O' Neil articles. I should have mentioned that in the description. In addition I use a stack of indices and a simple array of vertices's instead of a dynamic array. I think this way is simpler and maybe faster.

I think that this algorithm is old because it uses a lot of CPU resources to compute the optimal mesh. There are better approaches like geomipmapping.

imPrgrmr
Автор

You says in your description that this algorithm is deprecated. What's the reasons for you ?

Anyway good job with your ROAM. I think you've taken it from the Gamasutra's article of Sean O'Neil right ? I'm working on the same things with it. Good luck.

jamesbpgm
visit shbcf.ru