Why I'm NOT Using MEGAHACK in 2.2

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I have been asked tons of times since the release of megahack v8: "aeon, why arent you using megahack?". This video is to answer that question! I have so much respect for absolute and his incredible work for this community, but I do not believe megahack is a necessary addition to geometry dash in 2.2, as most of the quality of life additions megahack give you are present in some capacity inside base game geometry dash. If you wish to use megahack for convenience, go for it! This is by no means a video to convince anyone to not use it, it's more so a condensed video to explain my position, since I keep getting asked dozens of times a day.

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I personally use megahack mainly for its benefits when creating levels like text and slider limits. Speedhack and noclip are also useful to test gameplay.

zuggo
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This video explains why he's NOT using MEGAHACK in 2.2

monofolk
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For me, corrective music sync, practice bugfix, copy/edit hack, replay last checkpoint, and show hitboxes on death are essential

geauxsaints
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I think the hitboxes on death argument holds up really well if you're already a top player, but for me I think it actually helps me understand levels and parts better. I certainly have the experience of "oh that hitbox sucks" often enough, but only in levels which like, actually have bad hitboxes. I was never annoyed by this when I was playing Acropolis, on the contrary I think it made learning the cube timings much more manageable.

plasmakitten
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I think all the reasons you mentioned adds up enough for me to the point where megahack is worth it. Startpos switcher is especially good if you're playing a high object count level. Although load times are quicker, they still aren't that fast in 2.2 and my game has crashed before from saving a level with high objects. I don't use icon hack or show hitboxes on death but I do use hitboxes sometimes and going into the editor feels like it's too much effort. This is also apparent because in megahack you can go into the editor of any level from the pause menu and you can also copy any level. Without it you'd have to find copyables which I'm sure isn't too hard but still a minor inconvenience. Another thing you didn't mention is noclip accuracy. A lot of times I use it to play hard levels or just to learn a part. For example, I use it most to play Silent clubstep, which otherwise wouldn't be nearly as fun for me as it is with noclip accuracy. I have megahack, so there's no real reason for me not to use it. I'm not trying to impress anyone by saying "look at me I play vanilla gd." If I didn't have megahack already I probably wouldn't get it but because I have it I don't see a reason not to use it. Wow I wrote a paragraph lol.

DangerNator
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Rob's done a really good job at adding QOL features from Megahack and actually making vanilla GD bearable. Unfortunately with my playstyle, I still need Megahack as I'm just too used to some of its features. I do think more people shifting away from Megahack to vanilla GD is overall a really good thing for the community though. I can definitely see myself using vanilla GD in the future if Rob keeps taking updates in the same direction as 2.2.

controlSoda
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Honestly "no transition" is a megahack feature that I couldn't live without. It's so nice. The amount of time I save going from one part of the game to another is great. I also am just quite impatient I guess lo
Update: it's in the game now W

gamesbecauseyes
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There's also the 2.2 TimeWarp trigger, which is basically speedhack but in vanilla gd. Although you can't slow it down past 0.1x speed unless you have megahack slider limit, so yeah...

perorbem
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Hi aeon ! Just wanted to say that solid object's hitboxes ARE shown by DebugDraw, they are just white and not blue as usual. Also, you can make a "speedhack" by placing a "timewarp" trigger in a copy of a lavel you are learning, to make the song sync, you can simply use a "edit song" trigger and modify the speed of the song.

azzenn__
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From a standpoint of someone looking to buy megahack this makes sense. But if you already had it for 2.1, v8 is a free upgrade. There is no downside or cost to getting megahack for 2.2, which is why even though it's much less useful relative to 2.1 MH, I still don't see a reason not to have it.

epicgamerchannel
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As a mobile player, one of the things that made MHM so essential for me once it came out was the ability to move the practice buttons to the side. Practicing levels became so much better after that, it was almost as big a change as practice music hack to me. Rob added the option to move the platformer buttons but didn't think that having the practice buttons on the center is objectively bad for everyone.

SaloCh
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As a mobile gd player, I was considering downloading the mobile version of megahack (idk what it’s called), but honestly the only thing I would have used it for exclusively start pos switcher as I had previously created level copies for EVERY start pos in 2.1, but with the added QoL editor features + faster load times I absolutely don’t need megahack, it just feels much easier to navigate around practicing levels now in 2.2

Also W physics change, we are freed from 60fps ship

loganherrera
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Hey Aeon, you can use the timewarp trigger added in 2.2 to replace speedhack. It works exactly the same.

puniepro
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I personally understand that MH isn’t a necessity anymore. However, I’ll still use it as it has very useful features for my personal needs. For example, I don’t like to take even short breaks between startpositions, so startpos switcher helps a lot keeping me focused on the level. Also i’m very lazy so switching level copies or going into the editor every time just takes too much time for me personally. Same goes for QoL mods like no transition and such.

shiverr
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this seems like somethings hes just doing out of principle like "hey guys look 2.2 is so good i dont even need megahack!" like he said about 50 times "x thing in megahack exists in 2.2 its just more annoying and worse in every way"

rraaiin
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Megahack perks that are essential (***TO ME***):
-No Transition: I dont wanna wait a whole .5 seconds just to exit a level, and then have to press it again to go to the menu.
-Noclip accuracy: I dont understand why you wouldn't want this.
-Hitboxes (normally, not on death): DebugDraw only shows death hitboxes, not orbs or anything you can interact with. Also, I don't wanna copy a level, go into it, turn on DebugDraw, look at a hitbox, then go back into the level. Too much work. Also, hitbox trail is EXTREMELY useful, and also good for making and playtesting extreme demon levels.
-Copy Hack/Level Edit: Really good for making a StartPos version, and if a level has a bug, you can use Level Edit to fix it/shift a few blocks (***THIS IS ALLOWED BY POINTERCRATE***).
-StartPos Switcher & Smart StartPos: You said this was in the original game, and it's objectively slower. That's exactly why I need it. Why waste 30 seconds when you can simply not? It's not a disadvantage in any way to just save 30 seconds.
-Zero Delay: Very simply less input delay.
-Mods: Self explanatory.
-No Particles: Simply cleaner and FPS boost.
-Slider Limit, Text Length, Music Unlocker, Practice Music Hack: Simply makes the vanilla alternatives much faster and easier.

b_ru
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For the speedhack you can replace it by having a time trigger and a speed trigger on a part and set them to 0.5

eheeagd
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I use megahack and the reasons why are:

1. Speed hack is very helpful, many times I couldn’t understand a click pattern for a level cuz it was very fast and speedhack made it a lot easier

2. I like doing noclip runs

3. I don’t have a lot of orbs, demon keys because I’m mostly playing demons and because of that, I can’t afford most of icons, effects or practice music hack.

4. I’m recently having a busy life so I don’t have much time to play GD (only on weekends I play a lot) and because of that these 10 seconds to change start position are priceless for me.

igieyron
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Yeah i get it. It's more of a convenience thing. In 2.1 it was more for practice music hack, fps and tps bypass, hitboxes and other stuff. I'm stil gonna use it tho, just a preference thing I guess

gabrielperalta
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ignore ESC/confirm exist is gonna be basically essential for platformer levels. i accidentally exited out on the second to last checkpoint in chromaside, after around 40min. i was already playing on a copy, so i just called bs and put a startpos back where i was. i cant imagine having the same thing happen with a harder level after literal hours and not being able to do the same

paulamarina