Creepy Moments # 8

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A series about frightening moments or events that can't be covered with Creepy Bad Endings or Creepy Time Limits.

Even the cutest games can hide the highest difficulty and the most frightening locations, as our featured game of episode eight of Creepy Moments proves.

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If you thought Lemmings got away with plenty of things, wait till you try "D" on the PlayStation. The Director missed a deadline and had to hand deliver the master copy of the game to a shipping center, so he switched out a "Clean" copy without the disturbing imagery and story with his original one, and it was released with a T rating without incident.

JeanAlcantara
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My first thought was "Wow, that looks like a Gradius level."

Wasn't far off, apparently. 2 points for me.

ootdega
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That trap in the last level is horrifying! Of course, I've never made it that far into the game, so I didn't know about it until now...But what I DID know about for some time now and was equally shocked by is this sawblade trap in the follow-up game, "Oh No! More Lemmings". Needless to say, it was also bloody, though not quite as disgusting as the rock trap in this game...It's a wonder these games weren't rated T for Teen for these traps and that level...

mashitandsmashit
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Demonic references and bloody stages are fine but when you add a cross you've gone too far.

nekonomicon
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Censorship mostly works on basis of determining what can people use to sue you. In China, for example, a level full of skulls and human bones would be unnaceptable. US mostly censors religious simbols and anything sexual, which are the items with the most sensitive and sue-prone activists.
That said, I haven't seen this game in a really long time. I don't think I ever got to those levels, since I sucked at the game.

cursedex
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When I was a kid, I was afraid by the "Menacing" level, to the point that i stopped my AtariST and didn't go on!
Later, I faced my fear and finished the level, i was proud of myself lol.
The same story happened with a platformer called "Flood". While Lemmings' level was a cameo from another game, Flood's gore was put in purpose more for a joke, and was completely unnecessary and as a kid not only i was disturbed by it but also couldn't understand why putting such graphic elements for nothing. But when i managed to play and finish the game, i found that funny.

Beuzer
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DO NOT SLOW THE ROCK TRAP DOWN... IT GIVES MORE NIGHTMARES

SkullzTS
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The same people who created Grand Theft Auto...
not a big surprise here.

Some_RandomYoutuber
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I don't know if this would count as a creepy moment, since it's mostly eerie, but in Terraria, after defeating the Celestial Towers, you get the message "Impending doom is approaching", then you have about one minute before the Moon Lord (the final boss of the game) spawns. During that minute, the music slowly fades, having disappeared completely after about twenty seconds. It gradually gets just a little bit darker, and darkness pulsates around the edge of the screen. The thing is, there's still sound, just not music, but at this point you probably won't be somewhere with much sound, since most people want to be prepared for when the Moon Lord spawns. Now, call me crazy, but I think the music, rather than fading out completely, is replaced with infrasound. I seem to always get a minor headache when it happens. It isn't that bad and doesn't last long afterwards, since very low-frequency infrasound can have some nasty effects, and Re-Logic would want to avoid that, but it would make sense if there actually IS infrasound. It has been suggested that infrasound can invoke fear in humans, and even some other animals. Then the boss spawns, music's back, end of story. But that single minute has such a huge impact.

PieOfCthulhu
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That rock trap was really awesome, lol.

Monzzhu
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I don't think it's physiologically possible for such a small being to contain this much blood...
Honestly, I've never cared for blood effects in most games. Heck, I play a lot of Monster Hunter, and I always turn it off (and thank goodness I can) because it impedes the gameplay for me. It's harder to follow what's happening on the screen, if you're hitting a weak point or not, if you're getting a critical hit, etc... when there's an impossible amount of blood splashing everywhere.
But in a game like Mortal Kombat where it's pretty much the selling point... yeah. Might as well not have the game on the console at all.

LonesomeDevil
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You can just tell this was made by Rockstar.

JomasterTheSecond
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I genuinely think the Nidoqueen thing was a glitch or oversight of some sort, and GF just refuses to retcon anything, ever.

ShadowStarkiller
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I enjoy git videos more thing any other so much I have re-watched them countless times

nitrucitru
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Censorship is complete bullshit. End of the story.

arkheavyindutries
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Lemmings is also a favorite of mine, and was a big hit. One of its great innovations is combining a cutesy style with brutal violence, this combination has huge mainstream appeal (apparently a lot of people out there have a dark sense of humor) and is often copied, most famously by the game Worms which is still a major franchise to this day.

pentelegomenon
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That Can Can remix...
*Monoko cultivating in the white desert flashbacks*

Burn_Angel
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Even that bone and blood level from Lemmings has the same soundtrack from Menace level

morshumantheshopkeeperrobo
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What exactly is happening to the lemmings in the trap at 1:10? To me it just looks like they're being lifted by their feet and thrown down onto the ground again, disappearing for some reason.

LPfinale
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5:00 - Because programmers forgot about Nidoqueen (and Nidorina), and they're too lazy to change status quo now.

Dukstless