Top 5 LEGO Stop-Motion Tips Part 5 #animation #tutorial #shorts

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fun fact : when it comes to computer animations a very similar technique is used that involves math functions such as log sin and custom math functions for this purpose such as smoothstep

chrispro
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This is just a good animation tip, period

PugGrumbler
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As someone who has never and will probably never do Lego animation this was very helpful

thoms
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me watching this while never planning to do stop motion

slamigail
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For more (mostly general animation) advice, Alan Becker's vids on The Basic Principles of animation are pretty good.

He shows it in 2D, but the principles don't care about the medium (mostly. There's like 1 or 2 aspects that don't apply in 3D, or at least in 3D computer animation. I don't remember wich that were tho...)

Friendly_Neighborhood_Dozer
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One of the amazing 12 principles of animation

Benitoite
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Despite making stop-motions for 5 years now, I always watch videos like these. No matter how much I’ve improved, or how much I’ve learned, I’m always open to the possibility that I could learn something new

DuzdyAnimates
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This is just animation 101, along with key framing and the other 11 key aspects of animation, such as squash/stretch and appeal

Alexitty
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That's pretty obvious trick really.

Which is why i love that you shared it, more often than not it's the obvious things that are the hardest to figure out on your own

nihili
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this is acutally helpful for my 3d animation

amymorgan
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Sometimes though easing out isn’t very helpful, mainly in kicks and punches. Easing into a punch is nice, but when you ease out it looks weaker. So good tip but depends on what you’re trying to accomplish!

willynillyfilms
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Not doing stop motion. No 3D animation.
This is actually helpful for my pixel art animations.

nowonmetube
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This just makes sense visually to us because in the real world raising your arm takes effort to overcome gravity but once you get it up to speed it has inertia and therefore takes time to slow down as well.

gagelochard
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Geometry dash has a built-in ease function every time you want to make an object move in a custom level, with different ease types (quadratic, bounce, elastic, back, etc.)

yeeterdeleter
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It makes it look much more realistic in terms of movements, because that’s how things move in real life. One of the biggest tips for animation is to observe how things move in the real world. Move your arm or a door and see how it moves, then animate an object to move in that exact same way.

bosswoman
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That’s just a principle of animation in general! Awesome that ur educating ppl about this tho! You should make the next generation of Alan Becker animation tutorials lol

stellanovaluna
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You can also make the movements each frame much smaller, but increase the speed of the final video, making the movements much smoother

L.Trabjerg
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Yessir it’s the acceleration in movement what’s make things alive

AASteve_Plasma
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It is a good general animation tip, not just Lego one.

Most of the movement you see in nature does not have constant speed - it carries momentum.

In similar fashion, even if you are doing, say 24 frames a second, you don't need actual 24 frames of animation - you may want to skip some frames to improve the sense of speed.

This way you fool the viewer's brain to fill in the gaps without making things appear uncanny due to weird fluidity, like in, for example, machine-performed frame interpolation.

hideshisface
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this is one of the most important things in animation by far but so many ppl don't know it ....

batabids