4 ways AI Blocks make life easy in Space Engineers!

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🎥 Get ready to automate your ships in Space Engineers with these 4 AI block tricks that DON’T involve drones! 🚀
In this guide video, Gleeb Torin shows you how to use the new AI blocks to improve your gameplay experience. 🤖
Learn how to create a simple Autopilot, set up an Auto-Docking system, search for specific items, and create a navigation system using AI blocks. 📝
You will need an AI Flight block, an AI Basic block, an AI Recorder block, an AI Offensive block and an AI Defensive Block to implement these tricks. 🛠️
No matter what your play style is, these tricks are easy to implement and will help you complete other tasks while your ship is in transit. 🙌
Watch this tutorial now and start using these AI block tricks to automate your ships and improve your gameplay experience in Space Engineers! 🚀🤖

😇 It's an affiliate link, so you'll support charity and future content!

Chapters
Tip 1 - 00:10
Tip 2 - 01:53
Tip 3 - 03:23
Tip 4 - 04:57
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I'm one minute in and I already appreciate your style. You aren't making hard and fast rules...you're encouraging players to experiment on their own. Well done!

Comicsluvr
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There is only one downside to using the offensive AI for finding neutrals: If your ship has any wheel suspension with a wheel attached, the AI will target that wheel, because for SE it is a neutral grid and doesn't belong to you, because there is no computer on the wheel subgrid in that case. Had shis issue with a missile truck

NovaCharlie
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I like to add an event controller into the mix for docking. Use the event controller to look for the connector being ready to lock. Then in actions put lock connector in the first spot on page 1. Then on page 2 put power off for that same even controller in slot 1. So that you can undock when the time is ready via just hitting P. You can add an action on one of your waypoints to enable the connector event controller. I like turning on docking lights at the first docking waypoint and having the event controller turn them off when docked.

BNETT
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Man I didn’t even think about using the AI Combat Offense block in contracts. That’s brilliant! Normally I’d have either a spotlight or turret to help me find them but this is much better

matthewcozon
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Love the simple explanations.
Very Useful 😊
Subscribed

WaveHolder
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I'm surprised you haven't popped up on my radar till now, great tips!

suzumes
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Would love more tips about these blocks, thanks, video well made and very educational

CalebJackal
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I really wish we had a higher altitude in the flight block. Like 3k to keep over the ACS bases. I might just need to use an event controller and have some spare thrusters on override to push it higher into the air between waypoints.

BNETT
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Nice!
Hopefully the Ai blocks get better at the collision avoidance without precision turned on - which seems to simply paralyze many vehicles just now... :)

D_Rogers
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I am loving these videos keep up the good work!

StellarisIgnis
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I know relatively little, but I am learning, and the one question I got is- how do you have that HUD tied to the control seat in the ship? the one in line with the window in front

wulfthemountaindragon
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Great content, haven't messed with the ai blocks beyond the event controller setting up airlocks . Need to experiment. More.

anthonyconte
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I’ve been wanting some sort of speed control for atmospheric flight whilst still having control of steering. Is there any way to do that with the ai blocks?

williamstock
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Hey, does the record path block thing work for ship docks in motion? Like, say for instance, I have a large ship with two small hangars. Can i use the record block to have an "autodock" procedure of sorts?

KrappyMusic
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Can AI use jump drives? I need to make an automatic transport of hydrogen from tryton to petram

Keyboard_Thoughts
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Speaking as someone's who's avoided all drones so far, thanks for this! (All except the subtle attempts to utilise 'P', which we all know is abomination.)

graymouser
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I've used them to create a 2-axis (pitch and roll) stabilized turret on a vehicle.
Might try to make a 3-axis one, though keeping azimuth may be really difficult.
Also, with plane parts, single-thruster missiles and guided bombs can be extremely fun.

I might also he able to make automatic fuel booms with -ejectors- small connectors, since it is easy to have a subgrid just point at a beacon via Task(Basic).

My_initials_are_O.G.cuz_I_am
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Real SE players use P. :p They just have to cleanup their other mistakes that can come along with it.

BNETT
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That steps backwards thing sounds very familiar. :p

BNETT
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ok so max pitch is the angle the ship is willing to tilt but why is there no 180 360? i dont understand

tillrisen
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