Hyper Realistic Water is this EASY in 3D Graphics

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Learn the best way to create realistic 3D water in this Blender Tutorial!

#blender #water #tutorial

Did you know all the tips and tricks for creating realistic water?! Let me know which one you found most helpful in a comment!

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"Delete the default cube, and add a cube" is starting to feel like a meme with how often I hear it anymore lol

FunTimesWithTath
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I love the pause in "Delete the default cube..."
I don't know why it's such a tradition, But its humor has grown on me! 😂

a.j.outlaster
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yesterday was the craziest day ever, I didn’t delete the default cube

DPixel
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Water is honestly something I still need to learn so thankyou for this tutorial

Charduza
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Mixing the two volumetrics is the ice-ing on the cake. I'll go drown myself now.

WaterShowsProd
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Wonderful! Your tutorial makes creating incredibly lifelike 3D water appear surprisingly simple.

molugusatyapriya
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Thanks for leaving the key inputs ur using, its a hell for begginers like me in tutorials when i dont see that because i dont know all the shortcuts!

albertosantosasensio
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Wow, I never know that you can plug the principled volume node to a light object, it's so cool!

airtrack
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For the area lighting that makes the fake occlusion, if for whatever reason the camera is going to be viewing the side, to get rid of that small gap from the top of the water down to where the area lighting points downward to the floor is it is simple. Add a plane, and scale it to the water size, in this tutorial the scale would be x2, then subdivide it the same amount of times (6 subdivides) as the water. Next on this plane add a shrink wrap modifier and set the object to the water model. Next, on the area lighting which makes the fake occlusion effect, add a floor constraint on it, set the object to the plane with the shrink wrap modifier. After that remove the plane with the shrink wrap modifier from viewport/render.

Thanks for the tutorial, I first used blender about 20 years ago in high school, I play around with it for a few months then leave for several years and come back. I guess I have always used Eevee, this is the first tutorial I have used for using cycles this time around playing with blender that has actually worked (using blender 4.2 now on 4.3).

EflTheBandit
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I dinn't expect this too look good, but man i'm suprised that how realstic this looks.

superherosenpai
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Bruh it's sooo helpful....it feels so professional after playing around with the node setting nice work dude 👍

hackerrex
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"This water had too many kids in it" hilarious.

Great tutorial btw

jetdude
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Great to see one new tutorial of you, thank you very much, I began with blender with one of your step by step
videos, trees, Stones, creating your own textures....👍 Altough I didnt understand every step and node, I improved by imitating....

patrickbusche
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This was so much fun to watch it brought some waters to my eyes. Well explained! Instant follow.

protonprotonfix
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This looks great and easy to set up. Thanks!

gogetoutsidepodcast
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Awesome. Thanks. I tired caustics before, but it just didn't work out. This worked great.

Patrick-hqv
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That turned out soooo good and I'm definitely going to use this method next time I need to create water effects!

DavidWinstead
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If you are new, like me, to Blender, and don't understand why you get to the part of the Area Light and that has no effect, I realized that the light in CG's video is projecting downwards automatically, but you'll have to rotate it to get to the same effect because for some reason in my case it started projecting light upwards, nad maybe that happens for more people. It's very easy, press R, then Y, to rotate it on the Y Axis and then do a 180 dg turn. Boom, you should see the reflection now. Now you can go ahead and spread the beam to just 2.

farlaff
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36 to 46 sec is amazing bro thankyou so much.

PawanYdv_edition
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You are right! We do need good tutorials to survive as 3D artists! Yours is good

VisorByte
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