[Source 1] Hammer Tutorial V2 Series #21 'Optimization'

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Table of contents:
Func_Detail - 00:19
Skybox Creation - 5:52
Hint / Skip - 16:46
Func_Occluder - 24:42
Func_Areaportal - 25:34
Func_Areaportalwindow - 30:41
Fog Z-Clip - 33:32
Prop Fade Distance - 34:23

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I use to know you tophatt, we were in xF |:. together, I was death, and have been known as mattyy25 for a few years. Tophatt you were nothing but nice, active and helpful when I was a noob map maker and I hope you keep doing what your doing.

matthewsalerno
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This tutorial is so very amazing! I just want to thank you for taking the time and actually making this. I've been mapping for fun since 2004 and i wish i learned optimization as one of the first things because this is so crucial to actually understand how the engine works

nausic
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man you realy are the king of the sdk mapping comunity, the tutorials are amazing Thanks for you videos :D

renatovaldes
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Thank you man for all tutorial videos you've done, man, it's much easier understand how it work when you actually see it, instead reading forums.

From Russia with love ^_^

Dmtre
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Just a tip for everyone since he said that area portals are good for hallways, don't place one on each end. One wounds up not rendering the other and that will not render anything behind it and look like you're level just cuts off.

stroyed
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Thank you so much! Going into this is depth was really useeful for me! Thanks again for helping us all visualize our worlds in higher fps! :)

Nyllsor
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About map placement on grid, i played a little bit. and i found that hammer always generate new protal or portal grid ( i dont know how to call it ) on brown lines on gridview., i reduced my portflow for 36.

i didnt have roof on half of my map and i removed my big old  skybox.
reduced portflow from 1823 to 510,  

ThDavvyd
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Could you please make an advanced hint/skip tutorial for more open maps that aren't necessarily square and without separate areas please?

metasamsara
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nice guide but i didn't get the skip brush

dblock
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At what point in your travels do you optimize your map with hints? As you go or after you have the basics of your map built?

mattshu
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how did you nudge using arrow keys? whenever i select an object and press arrows my cameraview pans not my model.

hugh
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Was the level in your intro made with Hammer? Looks very good

cdcd-bkwv
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Uh.... How do I optimise a map that consists of nothing but a 32256x32256 unit power 4 displacement brush, and a 11264x23240x1024 water brush?

PstrywBerryVids
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Ok you should't box your level, but what about TF2? You can rocket jump and stuff, so if the skybox isn't hight enough, you'll bump into it, right?

demogaming
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Good tutorial! My surf map is creating over 12 000 numportals but the map is pretty huge, just made many, many brushes func_details to make it even possible to compile. Was wondering if there was a trick to use on the surf ramps? Can i make surf ramps details or will it mess the map up?

jilmak
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hey THW! great vid as always. Could you make a tutorial about maptesting in CSGO. I just cant work out how to open the console and getting everything to work :/

zerberus
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