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Battletech: The Cresent Hawks' Revenge (MS-DOS) Intro und Gameplay
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Echtzeitstrategiespiel aus den Battletech Universum, 1990 von den Westwood Studios entwickelt und von Infocom vertrieben. The Cresent Hawks Revenge ist der Nachfolger von The Cresent Hawks Inception, der Nachfolger ist aber nicht länger ein rundenbasiertes Rollenspiel, sondern ein reines, taktisches Strategiespiel in Echtzeit. Wir spielen Jason Youngblood, der Protagonist des Vorgängers und mittlerweile Kommandant einer Einheit von Battlemechs, der auf der Suche nach seinen Vater mit seinem Raumschiff von feindlichen Jägern der Kurita abgeschossen wird. The Cresent Hawks Revenge ist das erste Echtzeitstrategiespiel, welches damit die technische Vorlage des bekannten Dune II lieferte.
Real-time strategy game from the Battletech universe, 1990 programmed by the Westwood Studios and marketed by Infocom. The Cresent Hawks Revenge is the precessor of The Cresent Hawks Inception, but is no longer a round based role-playing game, but instead a pure real-time and tactical strategy game. You play as Jason Youngblood, the protagonist of the previous game, has been promoted to a commander of a battlemech unit and is still searching for his father as his spaceship shooted down by the hostile Kurita. The Cresent Hawks Revenge was the first real-time-strategy game on the market and the prototype of the famous Dune II.
Real-time strategy game from the Battletech universe, 1990 programmed by the Westwood Studios and marketed by Infocom. The Cresent Hawks Revenge is the precessor of The Cresent Hawks Inception, but is no longer a round based role-playing game, but instead a pure real-time and tactical strategy game. You play as Jason Youngblood, the protagonist of the previous game, has been promoted to a commander of a battlemech unit and is still searching for his father as his spaceship shooted down by the hostile Kurita. The Cresent Hawks Revenge was the first real-time-strategy game on the market and the prototype of the famous Dune II.