82 Hypercharges For 82 Brawlers!

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13:07 If this surge hypercharge was real it would break the game

GodSpeedAmal
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Day 25 of asking nubbz to finish his crow mastery

Thegamer-fd
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Hank’s hypercharge should spray milk everywhere and it would be called prawn ready

Inkbag-jojk
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12:24 Chester's hypercharge could also give him all 5 of his supers to use in a row

Samnad
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My idea for surge hypercharge is when u use his super you get a stage 5 for how long the hypercharge is active, stage 5 will alow you to have the old to the max (2020) without the starpower, and the enemy will be slowed for 0.25 - 0.50 seconds if they are hit by one of the projectiles.

Innitbruvvv
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here's what i think: PLEASE READ IT.
THOSE WITH HC
Nita - give this guy a shot gun with unlimited ammo. she is my favourite
Cordelius - If used on a teamer they die instantly
Barley - i dont know why he is breaking walls
Frank - The same as now but doesn't destroy walls and can attack through walls until HC ends (he needs those walls)
Edgar - he get slowed after using user.
Buzz - Teamer. doesnt deserve 1
Sprout - can go through wall (allies and Sprout can wall through the wall but not enemies)
Tick - the same as now but you cant shoot it (Like nani's eye)
Mico - Unlimited ammo until HC ends
Pearl - Every hit will burn enemy (like her gadget)
Belle - Whoever is marked will lose health, 50HP per second until dead

THOSE WITHOUT HC
Hank - The torpedoes home in on enemies (like Gene's gadget)
Squeak - I agree
Doug - You can move while waiting to respawn, so you aren't a sitting "doug"
Penny - the mortar Shoots out every second
Darryl - can roll through walls (doesn't destroy them)
Ash - The rats can't die (so they are like a Nani eye. They will 100% hit)
Willow - Brawler can go through walls (you can control someone through walls)
Tara - Larger radius
Bo - Immediate detonation
Bonnie - Knocks back on landing
Gus - You absorb the 3k hp until defeated
Mr.P - Porter spawns immediately after the other one dies
Grom - shoots out in 8 directions and doesn't break walls (i don't get why certain brawlers break walls when they need em)
Janet - You control the flying as if you are on the ground and drops 2times more bombs
Bea - Super can break walls
Eve - The super(giant egg) cant be destroyed and the hatchings dont lose health
Sam - teleports once the knuckles land and slows anyone it hits
Chuck - you control where you go by aiming the super to the next stop
Mortis - The bats steal ammo
Nani - Easy to control
Lola - I agree
Pam - Healing radius is 100% bigger
Ruffs - (i believe the power up gives you 50% extra damage or whatever... either way make thoes stats double. if its 10% its now 20)
Griff - They break walls
Carl - the pickaxe can go through walls
Otis - The star homes in (Like Belle HC)
Stu - Goes through walls and always has his super charged
Gray - Gives 1 ammo every time it is used
8Bit - Agree
Kit - Stuns the leaves (he doesn't sit there for the whole 3 seconds. they get stunned but not you)
L&L - the other guy is also a thrower
RT - legs take no damage for the duration of the HC
Poco - the Super is round and deals damage as well
Chester - i dont care. nerf him
Surge - hate him. remove the knock back
Buster - I agree
Mandy - i agree
Berry - I agree
Lily - teleports even without hitting enemies
Melodie - the dashes are endless until the HC ends
Byron - super breaks walls
Amber - infinite ammo until HC ends
Meg - hate her. TEAMER
Draco - nerf him
That are already here.

KC.....
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My hypercharge ideas for some brawlers

Doug: extra toppings. If doug revives himself or any teammates he or the allies with gain a 30% speed boost and a 14% damage boost

Ash: CLEAN IT YOURSELF. Ash’s super will make his little helpers / rats cause trash to spill around where they exploded, kinda like fangs popcorn gadget but with trash. The trash dealing 1375 damage each piece of trash.

Otis: starstruck. When cil / the starfish is latched onto an enemy every time they are damaged by cil they will be stunned for 0.5 seconds and poisoned

Depresso
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Surge HC can go 2 ways:
1. Surge gets a new stage if he is already maxed out. New stage maybe gives more speed or range. It stays till death.
2. Super jumps further or is wider or more knockback

eduardpeeterlemming
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0:40 It's like 31, 000 damage, not enough to oneshot the Heist Safe
14:20 Imagine Rico attacking Melodie and she gaining like 10 supers

edanro
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Stu’s hypercharge should make him be able to have multiple supers at once the more he charges it, but they go away after the hypercharge ends

cwappstr
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9:32 His super breaks walls. His super leaves a trail of fire. He is immune to stuns. His super last longer. His super pulls brawlers in.

MilkMan
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My hypercharge idea on Sam is that his Knuckle Busters would stop immediately after hitting an enemy brawler.
The speed in which he picks his Super back up is increased by a little bit and it gives you 10% missing HP heal.

onihar
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Melodie: Note gathering: While hyper charged, Melodie can have five notes and five dashes, but cannot gain any extra notes or dashes once hypercharge ends (keeps unused dashes).

VenomousCat-by
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Gus' hypercharge could make it so it becomes a big bubble that lies on the ground, so multiple teammates can be under it.
Another idea would be to make the projectiles bounce back outwards when the hit the shield.

KurzhaarBard
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15:33 Draco: master storyteller. When using his super draco creates two fire dragons that circle around him and automatically spit fireballs at enemy's

Brawlstars-bfxp
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Honestly, for ash, I wish his super (in his hypercharge) would along with the rats spawn a garbage bin with like 3k up that will summon another rat every 6 seconds maybe even. I dunno, feels funny lmk what you guys think

vigoplayzgamez
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For Gus, instead of more shield, make it so whoever gets hit becomes a ghost and can travel though walls

jackpieper
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Nubbzs I already commented a list of all my hypercharge ideas but you asked what they can do with Gus's idea and I have a really cool idea - his shield gives the ability to go through walls/shoot through walls. He's a ghost and a support brawler and it fits him perfectly.

itaiharshoshanim-ibkp
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They should make Lola’s hyper be that her super goes around her like a shield and makes her bullets larger. And maybe, if it’s not to broken steals 20 of and ammo slot form any enemy or teammate caught Lola’s shots

Kristo_goletiani__
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I have ideas for Darryl and Sprout rework

Darryl: hooked, when you hit someone with the super, you carry them to the end of the super, and more range

Sprout: spreading vines, his super grows in the direction of the nearest enemy

BreadBric