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Placing Sounds In 3D Spaces (Part. 1 - Attenuation Curves) - Wwise UE4 Integration 2020
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In this video, I show you how Attenuation Curves are responsable of how the player perceives the speakers implemented in the last video.
0:00 Example
0:44 Explication
1:42 Wwise Setup
2:30 Spread Example
0:00 Example
0:44 Explication
1:42 Wwise Setup
2:30 Spread Example
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