Dragon Ball Z Budokai (1440p60 | Gamecube) Story Mode

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0:00 - Intro
3:19 - Saiyan Saga
34:25 - Namek/Freiza Saga
1:25:54 - Android/Cell Saga
2:21:15 - What if?
2:49:21 - World Tournament Mode (Novice / Adept / Advanced)
3:14:08 - Legend of Hercule (Advanced)

Dragon Ball Z: Budokai, released as Dragon Ball Z (ドラゴンボールZ Doragon Bōru Zetto) in Japan, is a fighting game released for the PlayStation 2 on November 2, 2002, in Europe and on December 3, 2002, in North America, and for the Nintendo GameCube on October 28, 2003, in North America and on November 14, 2003, in Europe. It was the first Budokai game of the series but also the first Dragon Ball Z game to be released in all Europe and aside from specific releases in France, Spain and Portugal like it was with the earlier games. The game was released in Japan by Bandai on the PlayStation 2 on February 13, 2003, and on the Nintendo GameCube on November 28, 2003. It was developed by Dimps and published by Infogrames and later by Atari as a Greatest Hits title for the PlayStation 2 in North America.

#Budokai #Retro #DBZ
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This Gamecube version is SO beautiful! ❤

lucasdaniel
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The GameCube version of this is almost “Burst Limit” quality. But then again, most Nintendo products, licensed or otherwise, have just had naturally smoother engines and more durable and practical [even if it didn't seem that way] builds.

The_Amortal_Univursal_Emperor
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Dat gamecube intro makes every video better good job sir!

Solomaster
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Hercules special dynamite move destroys the whole fucking planet but everyone’ else’s special moves don’t do shit

simoneolivero
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This the first time a game actually looks how I remember as a kid

donedeald
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The only time i wished i owned a gamecube purely due to a graphical difference

SuperMasterJefe
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❤❤❤ really enjoyed every moment of teen Gohan at the blessings of moon knight 777❤

tsthuel
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Can you tell me how to move quickly towards the enemy my character is like walking towards the enemy 🤣 So I die everytime

RanvirS
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Surely, I'm not the only one who notices how at the end of each battle in Story Mode that rather than the “Z” separation of the battle screen (like in the PS2 version), there’s just a simple fadeout, like in a normal game, right? Or, that the loading time in ANY mode in THIS version, is significantly shorter?

The_Amortal_Univursal_Emperor
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Ironic how the first and oldest game had the best story mode

uxgfreestyles
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So why did cell get a blue kamehame wave but everyone else if yellow? That makes no sense

simoneolivero
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How did you capture this gameplay? Emulator?

sun-noir
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The problem is that in the GameCube version, controls were harder to dominate than the Playstation 2 Version

josealfredotorresmartinez
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I used to have this game when I was about 13 years old it was the bomb never got to play it the entire game to the very end though I'm kind of hoping to see how the whole thing ends I know it probably is just like you know it did in the FUNimation dub on television so we're going to see

dustinduffie