How to Fix Smoothing problem in Blender 3.0 || Weighted Normal || Blender Tutorial

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Hello, guys, I hope you are doing well and in this video, I'm going to show you how you can fix smoothing Problem in Blender and I hope you will like this tutorial if you like the video make sure to hit the subscribe button and hit the bell icon too.

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And of course a fantastic Indian dude saves the day! Thank you!!

peterschreuderr
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Thanks so much man. I added the weighted normal modifier to my object and those stupid lines I I was trying to get rid of from the smooth shading disappeared instantly. Very helpful

adam_gamedev
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That helped alot. I was confused after updating .
1:56 also this was funny bc I could not follow but knew what was meant.

SomeOne-wlwp
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Thank you so much, this really helped me, my model looked very edgy even with good topology.

OzeArt
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i love this. i'm always looking for people who know how to slve my exact probs

BIGBIRDS_
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Can you please make video on smoke simulation in blender. Like a car burnout in blender. I don't found any good video for car burnout simulation on YouTube.

Mukesh_Rana._
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great video!! thank you so much for solving this problem it was a lot of help

Julious-nuen
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Yea this really helps...but only at first. when i export as stl, its still compleatly edgy... can you help?

dirkhorn
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Nice xd es muy bueno ese modificador aregla las normales xd

lukdra
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the amount of circles with your mouse is giving me a headache

cadetsparklez
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your voice has the same sound note as a telephone line, man.

dikeythedocta
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Wtf did he say? All i heard was d’s and b’s

racerx