#UE5 Series: Animating Niagara Fluid along Custom Path in UNREAL Engine

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In this comprehensive step-by-step tutorial, we will delve into the process of directing fluids along a custom spline path. This technique provides a powerful means to artistically control the fluid's behavior, whether it's guiding it through a tunnel, creating swirling magical spells around your character, or exploring numerous other creative possibilities. As is customary, I've included a wealth of information in this single tutorial, so let's jump right in and get started.
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Bookmarks:
00:00 Let's get started
00:48 Creating the Path
09:00 Creating the Particles
18:50 Tweaking the Particles
24:46 Linking the Fluid to the Particle Emitter

- Background Music by @Limujii
@sarkamari #sarkamari
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I've been waiting on something to get me started on Niagara Fluid like this for a while. Reza is doing EPIC work.

boxtodragon
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very good, one of the most helpful channels around

BrutalFoX.
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Thank you from a beginner...this was gold!

kat_hak
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Beautiful looking effect. Thank you for the concise tutorial! Saw it on reddit <3

iamisandisnt
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So not that i don't love animating along splines in blueprint, but do you think this can also be done along a camera rail path as well? Learned about that trick on another video, the rail visualization that UE does is so much more intuitive for how the paths will twist and bank and I've animated tons of objects / actors / lights all along the same convenient camera rail in most of my projects. Getting Fluid Flux smoke or flame to follow the same rail would be ideal instead of rebuilding it in a blueprint - or maybe there is a way to get the path data from your spline into the rail object maybe? Any ideas?

kudjo
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Hello sir. First of all, thank you so much for the quality video. Subscribed and liked immediately!

I have a question though. In blueprint for the spline, what if I want to add more than one spline component? And how does Scratch module know which spline position it should follow?

What I'm trying to make is multiple splines shares just one particle system. Any advice would be thankful!

blendifi
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Eh, very nice tutorial ! Thanks a lot for this video. I would like to know if I can combine in one blueprint the spline and the emitter and change value called "user parameters" of the niagara system inside the blueprint ? I would like to used niagara to draw charts with line. Can I use ribbon to draw my charts ? Thanks and have a nice year with a lot of video like this ;-)

JDARRASVP
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How would I be able to create a loop on the spline? So everytime the particles reach the end of the spline, they start from the beginning.

nicolaegirnet
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Imagine doing this with the ocean so you could properly film a boat scene.

yearight
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Is it possible to make liquid niagara follow a spline path as video?
As water bender avatar? I try to make but still not going :(

ToanPhamMinh-ewpx
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hi! thank you for your tutorial!! how did you export the work? with cache manager?

ilmarcolino
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Sir, can you please explain about control rig in UE

vaisakhsaji
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how can we animate that in sequence? i made that but when i want create a sequence and animate gas in sequence i dont have some property to animate that on time

mo-ir
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can fluids and gas be made to flow along a path

abhishekpro
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سلام رضا
یه سوال دیگه برام پیش اومده ، اینکه چطور میشه یه آبجکت رو مخفی کرد اما سایه هایی که روش افتاده رو رندر کرد؟
یه سطح دارم که روی سطح تعدای کاراکتر هستن اما میخوام سطح مخفی باشه اما سایه ی کاراکتنرها رو روی سطح داشته باشم
هرچقدر تلاش کردم و سرچ کردم روش مستقیم و درستی پیدا نکردم

behnammumivand
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Has anybody got Niagara Fluids to work on a Mac?

Three_Ways