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Edit, Save And Load Unity Tilemaps At Runtime!

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In this tutorial I'm gonna show you how to create a level editor in Unity using it's built-in tilemap system. This part will showcase how you can place and remove tiles with your mouse, and how you can save those tilemaps at runtime to a json file.
You can download the project in this video from my github:
If you are interested in my projects you can join my discord or follow me on twitter. If you have any suggestions or ideas feel free to comment, or write in my discord channel.
Links:
Timestamps:
0:00 - Intro
0:22 - Preparing the project
0:43 - Actually doing some preparing
1:24 - Shameless self promotion
1:37 - Making a rule tile and some scripts
2:22 - Placing tiles
4:48 - Deleting tiles
5:18 - Spitting facts
5:28 - Saving levels
10:00 - You must exit play mode to save the scene
10:13 - Back to saving levels
10:26 - Battery problems
10:36 - Loading levels
12:05 - A perfectly working load function
13:00 - Ditching unity
15:17 - Dirt.
15:37 - Reducing the save file size
16:23 - The finished masterpiece
16:49 - Outro
You can download the project in this video from my github:
If you are interested in my projects you can join my discord or follow me on twitter. If you have any suggestions or ideas feel free to comment, or write in my discord channel.
Links:
Timestamps:
0:00 - Intro
0:22 - Preparing the project
0:43 - Actually doing some preparing
1:24 - Shameless self promotion
1:37 - Making a rule tile and some scripts
2:22 - Placing tiles
4:48 - Deleting tiles
5:18 - Spitting facts
5:28 - Saving levels
10:00 - You must exit play mode to save the scene
10:13 - Back to saving levels
10:26 - Battery problems
10:36 - Loading levels
12:05 - A perfectly working load function
13:00 - Ditching unity
15:17 - Dirt.
15:37 - Reducing the save file size
16:23 - The finished masterpiece
16:49 - Outro
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