Fixed on Switch? No Man's Sky FSR2 Upgrade, The Outer Worlds, GTA Definitive, Alan Wake!

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We review a bunch of games on Nintendo Switch and sometimes they don't launch in a great state... but then they get massively improved further on down the line. Oliver Mackenzie circles back to take a look at some games that have genuinely improved since we first looked at them - kicking off with No Man's Sky, dramatically better than launch and packing a customised version of FSR2 that looks great on the Nintendo hybrid.

00:00 Overview
01:03 No Man’s Sky
04:13 The Outer Worlds
06:54 GTA Definitive Editions
08:37 Alan Wake Remastered
11:39 Analysis and conclusion
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That custom FSR 2.0 on NMS is crazy. Congrats to the developers!

IronicSonic
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The No Man's Sky improvement is quite frankly unbelievable. Hopefully some of that sweet optimisation comes to the other platforms.

in-craig-ible
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Hello Games making a custom version of FSR 2 for the Switch is quite impressive. I think they may be the first and only developer thus far to actually get FSR 2 running on the Nintendo Switch and I can only hope that other studios are able to implement similar changes to their games on the Switch because the visual quality difference is quite amazing. I now kinda wanna see Nintendo do something similar with TOTK, upgrading from their FSR 1 use to a custom version of FSR 2 which hopefully improves the image quality without negatively affecting the performance.

lyconxero
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This is infuriating. You look at how good these ports are then you look at what GameFreak have done with Pokemon.

russelllapua
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This is immensely impressive. Especially no man’s sky.

Armataan
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Very impressed by the NMS FSR2 implementation. One of Switch's biggest issues is image quality especially with ambitious ports like this.
Looks super clean and stable, just goes to show what can be achieved on this hardware when you put in a little more optimization effort. Fantastic job by Hello Games.

vintatsh
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thanks for taking a look back on these titles. still amazes me what is possible w/ this aging, humble platform.

GordonGordon
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FSR implementation is a interesting subject. Sure it's not DLSS, but when used within its limitations and with sensible choices it a great option. It also looks like Hello Games have really used it to their advantage. The switch is an awesome "handheld" and still amazes me with what it can do taking into consideration its hardware and power limitations etc.

davidbanner
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This is a good episode. Thanks for going back to these titles to give us an idea on how these games performance are now.

anglo-saxonconnor
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It's amazing what you can do when you put a little effort and time into optimization. Many dev studios have no excuse for the way they release their titles these days.

molsen
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Warframe deserves special mention. It's impressive how much Digital Extremes has been able to optimize their engine from its launch day state to its currently released campaigns on the system. It's complete night and day.

SiGeTVee
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NMS continues it's redemption arc. Honestly has become one of my favourites over the years.

AkaiSuzume
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It’s really cool what they did to fsr 2 on no man’s sky. It honestly looks more stable than standard fsr 2 (albeit maybe less detailed). I wish more games had a “low cost” solution for upscaling that focuses more in eliminating artifacting than properly increasing detail for low powered pcs (both old and portable), as I find myself relying on on inhouse TAAU more often than not on steam deck. Maybe if amd themselves had a “light” version of fsr, this would be more widespread.

iurigrang
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There needs to be more videos like this on coming back to releases especially on switch a year later to showcase performance patches which especially in this case makes all the difference

Synthxrt
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the amazing work they put into no man's sky really contrasts with the ridiculous performance issues that are still present in the GTA definitive collection. The "newest" game in that still predates the Switch by over a decade.

fireshorts
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Great video — it’s good to shine a light on games post-launch to see how they’ve improved. It’s something that generally isn’t addressed in game reviews

logan_cadfgs
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My problem with the Switch version of Outer Worlds is that each loading screen was literally 1 minute, compared to a few seconds on any other platform. I wish this video would have addressed if this has changed at all.

coder
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that nms fsr pass looks CLEAN.
that's what i want from these upscalers.

GraveUypo
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FSR2 makes an incredible difference to the Nintendo Switch's dock mode, No Man Sky is so much better now.

I would love if games like The Witcher 3, Pokémon Scarlet/Violet or even Tears of the Kingdom received an update adding FSR2 but I don't think that will happen as we will probably see the Switch's successor next year and the interest in working with the original Switch it should unfortunately decrease.

AristotelesSantosSouza
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I really appreciate these videos looking at if things improved. Thanks for showing the specs of the Switch, 4GB of memory nowdays is just insane.

mrs