Majora Sculpting Zelda Timelapse in ZBrush

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This 30-hour sculpting project by our Co-founder Morten Jaeger has been edited down to just 10 minutes to give you a look into what it takes to create Majora and Skull Kid from The Legend of Zelda Majora's Mask.

We wanted to take this iconic character from and re-create him in 3D based on the original drawings from the N64 game. Everything is sculpted in ZBrush and rendered using Blender. This could also be sculpted in Blender or any other sculpting software, but we chose ZBrush for this.

Get the full 10-hour course here:

Music by THEOPHANY - Used with Permission

Our episodes are also available on all major podcast services!
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I really love that you guys are coming back with this kind of videos

cesardavid
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Holy cow I love this so much.. The pose looks amazing, the way you did the shirt still baffles me. Thanks for your hard work, you can tell how much love you guys put into these! ♥

Akalari
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Hey guys! I just wanted to reach out and tell you that I love your videos... I'm grateful for your videos as I am currently an online student in college for Computer Animation and I have dug through your channel when I have an issue or I am stuck on something in Zbrush. It isn't always easy to get into immediate contact with my professors because I work late into the night... so seriously thank you guys for posting so many amazing videos <3

chrisronan
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Thanks a ton for all the information your company provides.

joelsukkau
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this is so helpful and informative, it's just 10 minutes but teaches us a lot I hope you will upload more of this kind of video.

digitalart
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Edit: Just realized this is based on a 10 hr course hahahaha You guys rock lol

You guys should really put how long it took to make this from start to finish - full accumulated hours.
The whole "10 minutes" thing really stresses out younger artists who think they need to be able to knock this out as quickly as possible.
Obviously it's not all done in 10 minutes but someone who doesn't know what it SHOULD take a professional has NO IDEA what time should be budgeted and what they should aim for, themselves.
8 hours total broken up between 2 days?
20 hours broken up in 3 days?
2 hrs blocking out, 3 hrs medium details, 2 hrs high frequency details, 2 hrs texturing? 1 hr posing? Who knows?
I'm just saying this because when I was starting out I couldn't EVER find how long it actually took an artist to make something. Whether they were professional or just a Jr Artist with a decent grasp on the software.
"X Made In 10 Minutes!" video's scared the shit out of me and made me

xdeathknightx
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I can see some Raf Grassetti's Anatomy course techniques... Awesome 😎👍🏻👍🏻

andreamarchetta
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would be nice to have skull kid's face modeled, just as a small bonus, other than that, amazing work dude, you got me stuck here for 10 min nonstop, thanks for the amazing video

leonardodelimaferreira
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I hoped that this were named "timelapse" or something. Now it sounds like you can make that in 10min real time😅

Joonas_PunnuGames
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Please can someone tell me how can you stretch a mesh and then ad more polygons so it turn smoother ?

mymultiplatform
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I'm new to z brush, how to I fix my model so that it aligns correctly with the xyz? when I started sculpting I guess I was on the wrong side.

donaldtinker
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Hello FlippedNormals, could you do a Blender uvw unwrap and texturing tutorial in deep plz ? how to efficient unwrap self scultped trees / stones enviromental stuff etc. without having seem lines in textures. how to solf those things directly in Blender without extra software and a part with extra software aswell would be nice to have such a tutorial.

and last great stuff your doing and teaching !!!! im waiting on more xD greetz

valiumimp
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Now I need to see if they have a hardware video. How do I get a giant monitor that's also a drawing pad for less than a million dollars

michaelwerkov
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How can anybody actually believe that this would be even remotely possible to actually do in 10 minutes? That just baffles me.

Silverwing
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Hi, I was wondering what the difference between a personal and commercial license is for a course instead of the usual asset? Is it the difference between viewing it alone vs showing it to say a class of students, or does it have something to do with the use of the files that comes with it? Really curious about this and I cant see any information on your site, thanks!

I understand how it works for assets, but how can I use a course commercially?

SDB_Dev
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can you suggest some great substance painter tutorial on artstation
or any other free medium for learning it.

prathamjadhav
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I only used a mouse with my pc, and really desire to have a pen and pad, to create my characters. How was this set up accomplished to use a pen and pad? Thanks 😀

tatjanalatimer
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does the finalized sculpt come with the course?

monsterham
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5:27 really digging the song😂 someone knows the name?

Varrbariouss
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wich pen are you using, and the laptop needs to be touchscreen? your art is amazing, I'm 12 and I want learn from ypu

wisdon