Vindication Review - with Tom Vasel

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Tom Vasel takes a look at this narrative driven resource management game!

00:00 - Introduction
01:17 - Game overview
10:45 - Final thoughts

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"Eurogames can look pretty too."

Put that on a shirt

keel
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As one of the early play testers, I'm Super pumped that you liked the game Tom. Great job to Marc and the team. I can tell you that this was a labor of love from the designer. Great review.

gabeelliott
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Thanks Tom! Can’t wait to get it to the table

jasoncoker
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I can see why Sam is.. lukewarm about this, putting it mildly :)

wroot_lt
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I really like this game and i've got about 4 plays on it. i'll continue to play the game. the only criticism I have for the game other than a few small printing errors is that some of the card interactions are not specified well enough. The big one being that you can use the command post more than once, but others that you can't. There's was also confusion on resting and talking command of a region which you can't do.

I look forward to ON to update the faq.

CTSparky
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Usually you're throwing things around. Nice to see some sleeves!

ThielComedy
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There is a lovely moment when you start teaching this game where you get to say to everyone around the table "you are a wretched scumbag" plus you get to follow it up with a really good game.

Hawkskull
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It could be the best board game ever, but it's also over $100

AdKoolaid
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Looks great both mechanically and aesthetically.
What a shame there's no solo ☹

shaneannigans
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Looks fantastic, and components seem stellar. I'm not too sure about the theme though. Seems dark and not very interesting. Tom's word is next to God but not sure I will buy this. Cost is $104 CAD. I can get both Root AND Wingspan for that price. In fact I just pre ordered both of them instead of this one. No brainer really.

derrickoakes
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I don't know but judging from the length of the rules discussion thread in the BGG forum (which should already be a big red flag) something must be off in the game. Even the game authors (who don't appear to have enough time to answer people's questions) have mentioned that it is encouraged for players to experiment with house rules, probably because the game is so convoluted it's actually difficult to catch or meaningfully write down the rules for various edge cases because there are just too many. The rules are so all over the place and vague (no specific definitions of terms, symbols and actions in the rulebook, instead almost similar things are repeated everywhere with different wording, adding to confusion). That said, the game itself is actually quite good. If only the rulebook was more succinct.

akuskus
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06:05 -
This game has no “fighting minster”!
That is a misleading phrase!
Would you like to kill a monster?
Oh, it surrendered, it yours, here, take it.

And despite the fact that this is why this game will never shine for me because of that - I disappointed from the fact that Tom (which I always thought as a player who likes combat) said NOTHING about that element (or the lack of it) in his final thoughts...

Nonetheless,
This game is a random engine builder which doesn’t reward the player who played more efficiently, or the one who knew how to connect better the pieces of the puzzle.
I won a couple of experienced players, simply by the combination of cards which I chose blindly.

It has a gorgeous art though...

wishmeheaven
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The moment I saw the die, I stopped the video.

KUKU
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