A MASSIVE CHANGE to Combat System in EU5

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Europa Uuniversalis 5, known as 'Project Ceasar' is coming!
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I can't wait for when Johan will reveal that Project Caesar is actually March of the Eagles 2, and not any of this 'EU5' lies.

SleepingCafe
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Looks like doing death wars in MP will actually lead to death. People will not want to over commit to wars if losing men in battle means less population. I think its a great change.

kevley
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Frankly my only real remaining fear at this point is that there´s now gonna be so many interacting pieces that it really really matters to have a competent AI so as to not make the game too easy for a player. This system with EU4´s AI seems waaaay too easy to ´game´ if you know what you´re doing, so I really hope they keep that in mind.

But OH MAN can I not wait to expereince this new combat system! Logistics AND a more diverse and combat-oriented army? It´s a dream come

addickland
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wow hordes are actually going to be devastating early game if they have the same level of combat advantage as EU4. Imagine stackwiping a countries levies on flat terrain and that country taking a huge hit to population.

kevley
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The levies/standing armies mechanics and change over time is in my opinion a much better way of depicting armies in this time period. I feel like this was one of my biggest issues with eu4 that it doesnt show the huge changes that happened in europe very well imo. Especially like if you compare how ck depicts medieval feudal society and then how eu4 depicts the same period its always felt a bit jarring and strange to go from levies to standing armies when much of europe in 1444 or whatever was still very feudal. But this i think will make for a much more engaging and immersive game when it comes to playing through the transition from the medieval to modern world.

Also looking forward to any other ways they show this sort of stuff in actual game mechanics changing rather than events or things like that

someonecool-eghh
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Seems like a CK2 system to me.
Your personal retinue that's kept wherever you want. Plus levies that come from individual provinces and vassals. And mercs that are hireable exclusively.
It's a good thing, I wonder how sieges will work.

abrvalg
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11:33 YES! One of my favorite mechanics from CK3 and Imperator! Having actual army compossition and not just inf/cav/arty ratio :D

edim
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They should have called early units "Companies" which are around 100, and in the middle they become regiments, and then battalions.

mansquatch
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Me, early game, deliberately getting a small rebel stack so I can raise levies before declaring war.

JadeSune
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Finally, actual early war artillery representation. Far too often an offensive army wasn't able to bring forward their artillery due to many factors (especially since they were slow, at least until the Napoleonic Wars).

Times_Ticking
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This is going to make multiplayer so much cooler. Periods of growth involve less gamey dev clicks and cheeze like intentional bankruptcy etc, as in Eu4 everything was connected by the nebulous mana, and too many things interacted in unintentional ways.

Now those periods will truly be about maximizing population and tax, using stability to increase native production and trade, and probably some more diplomacy during peace besides alliances and bankrolling. Allies will be about what they bring to the market too! Like if you have a neighbor with a surplus in horses, and you are someone who loves Cav, you will probably have to negotiate with them. This is because of that beautiful pop system which brings things together so nicely. If you death war with them over the Cav infrastructure, you can just end up destroying that very infrastructure and ruining that horse production you so wanted. It is actually more beneficial to trade with them for horses, and focus your wars elsewhere where your Cav advantage matters more. Thats just a level of realistic strategy that Eu4 never touched besides snaking gold provinces.

Death warring in Eu5 multiplayer is going to be so damn fun to watch. Now, instead of just ridiculous debt and stability modifiers at the very end, we will see an actual razing of the land, the last dredges of soldiers dying and leaving both nations depopulated and so much weaker. A nation playing tall and keeping safe behind forts would actually be able to win a war against a massive empire that is exhausted in such a way, and that empire would not think to continue the fight and would instead give up whatever land they want. Eu4 teased this idea, but Eu5 is taking it to the next level.

Then there is actual logistics. While I would not want a 50k European army to be diseased in the new world or africa to the point of being 1k afterwards, i would love to see accurate attrition while a little lessened.I doubt anyone actually wants a disease outbreak to essentially end their entire war, and cause lasting economic problems. But hey, if that was the case and universal, that would make war so much more important, conservative, and left for chance. Making a sprawling empire would then sound impossible if you started small, and god forbid you try for 3 mountains, it looks like only hordes will be able to WC early.

gabrielperez-zetk
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9:10 army tradition here seems to be working more like army experience in Imperator Rome instead of EUIV.

overlord_cloudread
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i think the armies levies and standing will be more like ck2 or ck3 rather than imperator

wsoqeye
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I wonder if the battle themselves work will be changed like adding a 3rd line exclusively for cannons and whatever these auxiliary units are. If your main lines fall then your limited and probably expensive cannons will be at stake maybe incentivizing tactical retreat over a all out loss

alligatorgaming
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Love you man. Thank you. Dont be jealous Ludi, i love you both as equally 🫶

Sumosh
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Does anybody think that levi will gradually become less important but in the early 1800-s levies might be reintroduced as mobilization mechanic?!

sergodobro
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Hatless Zlewikk does not exist he cannot hurt you.


Hatless Zlewikk:...

momchilgenev
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I hate that im hyped, i dont wanna be dissapointed again by paradox

Muffelll
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I have an alternative idea to Levies:
Basically I'm not super happy with the idea that levies cannot be raised before declaring a war. I think it should be allowed cause otherwise larger countries e.g. Russia will always be at a disadvantage even if they are the ones declaring the war. If they're worried a country will snowball in the conflict just because they raised levies before war declaration, perhaps a good alternative would be "prepare for war against ..." button on the war declaration screen. Basically, you can have spy networks in various countries (separate from diplomats), if Sweden wants to start a war and prepare their army ahead of time they click e.g. "prepare for war against Denmark", then they will be able to raise their levies and declare war on said country within set time frame and Denmark will have a spy network whose efficiency will give them a chance to discover the fact a foreign power is preparing to invade them, if they discover the plot then great, they can also raise their levies and prepare, but if they don't then it's kinda their fault anyway for not efficiently keeping tabs on their neighbors.
There will of course be standard war declaration which will work the same way as it normally did and levies will have to be raised post declaration.
Anyway I think it's a reasonable solution and would be a great addition also offering an extra layer of diplomatic dynamics.

patrickwitek
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Good that they say some things cannot be modeled since the AI is just not up to par. But it means they can if they improve it.

celdur