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UDK - 6DOF/6-axis gameplay concept WIP
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Ever since discovering UDK I've wanted to do this sort of game, and after gaining some experience I felt like taking it on again. I think I have gotten the basics working as I like so far.
Controlling was a bit difficult during recording because of the 30fps fraps limit, but otherwise it seems very fluid and easy to control. Which is surprising for this kind of game, at least from my experience (I remember playing Descent on just the keyboard... ouch!).
I spent 95% of the time on this tweaking the control and movement system, so that they're responsive, yet still like you're piloting a ship. It's a lot of fun swooping around, in all directions :p I'm using keyboard/mouse here, but I have also mapped the Xbox 360 controller and that's just as fun.
Everything asset-wise is 100% UDK stuff, I just made a quick debug HUD and added some UDK sounds. Please let me know what you think!
-Simon
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