Unreal Engine 5 - Destruction Part 2 (Chaos niagara & fluid setup)

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0:00 Setup niagara
3:37 Connect niagara to Chaos
12:06 Add fluid
15:25 Lighting fluid
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On Unreal 5.2, the fluid system that I am using (Grid 3D Gas Dust Explosion) has been modified by Epic and no longer uses the same parent. Therefore, you will have no control over the lighting and many features will be missing for fluid. You need to use the same parent emitter as in 5.1

sumours
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I have searched everywhere for a good Niagara to Chaos fluid tutorial, and no good one can be found until now
Good Job

ajm
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I'm overwhelmed with work right now, but I'm doing it 2X faster so I can finally watch it!! Thank you !!

juliuszpacek
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The author you are just Super! I am very grateful to you! This is exactly the effect I wanted to see in my project. Thank you very much!

romantimofeev
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Make sure you have PLUGINS filtered ON when choosing 'Spawn from Chaos' in Emitter Update

kimsvendsen
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Slowmo with sequencer is cool but it does make doing the EXR export have weird timing on chaos + niagara system so I just mute that track when rendering out a clip, you can always up the FPS on the sequencer and in post do the slow motion like shooting traditionally

KayosWONER
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12:15 If you cannot find the smoke, you need to enable the NIAGRA FLUID plugin.

tomboening
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Thank you Sir for your time and energy to create these tutorials <3

veithdclub
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Thanks for the cool lessons! Please do more lessons on destruction and vfx)

burov.a.
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A light entity that only applied to once specific particle effect is a great trick I haven’t seen before! I hope to see more of your cool experiments and how they are made. Maybe some rain or blood explosion :D

seventeendegree
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Do you know how to back the chaos animation and use it in sequencer?

RwanLink
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if youre struggling to get the timing of both out in an export render just mute the slow mo track on the sequencer, and if you still want slow mo up the FPS

KayosWONER
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hey / how can i see niagara template i go step by step and template is empty ... please help me !

CGIBYME
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I cant see any templates when i get to this part 12:16, its empty for me. Am i doing something wrong?

johndoefpv
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Hi! I watch your tutoral and I found the technique quite iteresting. Could you expolain how did you render it? How to get those smallrocks and fluids in the render queue and render it out? Thanks

marcusolivix
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13:19 I don't have this node in 5.3

ArthurBaum
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Can you help me? How can I render with sequencer?

muhammetikbalavci
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You forgot to mention how you added that spot light with volume

ArchitectVirendraChhatria
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Hi, big thanks to your tutorial! I got some issue, my fluid fog is not working with the same direction as yours, so as the Niagara breaking pieces. It's going to the left/right direction, and I have no idea why it's happening like that.🤯😥

Wayne-snqy
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Hello! I would like to render out my sim. I manage to cache out chaos destruction sim and add the cache manager to a sequencer. But I can not add the niagara smoke sim attached to the chaos sim to the sequencer. Do you know any work around pershaps how to add the smoke sim to the sequencer? Thank you in advance!

andrascelentano