Nobody Wants To Play League...

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The Arcane effect reached its limit...

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My friends and I have been playing league of legends since season 2-3.
All of us uninstalled the game in 2024 because we sadly have 0 fun in the game anymore.

Yet we all watched Arcane, we all watched worlds, we all watched the cinematics that dropped, we all listened to the music released.

Forgetting every single person that never touched league before Arcane, there is an incredibly large base invested in Riot's universe that would install the MMO on release day

nicolasduhaut
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Disney would spend 250 mil on a 90 minute movie.. We got like 720 minutes.

renegadecrew
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It was never a meme, Riot is an animation studio that happens to make game... "Should I play League that I liked Arcane?", *Seasoned League players:* "Fuck no..."

TheDragonshunter
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They didn't simply use 2D or 3D modeling; another artist explained it well. They did quite a mix of both, with additional effects on each layer and more hand-drawn elements on top of every frame. The complete process is definitely difficult and expensive.

markusvalentini
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Every League player told Arcane watchers to not play, in my book this is the good ending.

MrMajesticMajesty
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After hearign the 250 Million Dollar number my first thought was "Damn, about 40 Million per Movie is actually nothing" (Every act is about 120 min so about a movie).

zema
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Take a shot every time Tryndamere says that Riot does stuff because the players deserve it or a variation of that.

Oscaro
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10:53 "The largest game in the world is not a great experience for the mass audiences". Love how true it is

isppac
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Damn. If only there was a game where you could explore Runeterra's universe, a game where you can be your own character and see the nuances, sights and colors of the world. Like a MMO in runeterra, wouldn't that be neat?

KiuhKobold
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I can't help but look at Tryndameres comment more cynically.
Because the whole "Rioters are constantly striving to make it better to be a player" doesn't really mesh well with the whole "removing free orbs, removing free rerolling, drastically reducing the number of free skins" deal. It's not just the Gacha, it's them taking and taking from f2p players. They are not making the player experience better in any capacity. Even for spenders, it's not like they'd say no to free stuff either, even if they spend money on the game regularly. So I can only take the rest of this post with more than just a grain of salt as well.

BlueDragonKnight
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The issue is that League is about as easy to get into as Fort Knoxx. EXTREMELY high knowledge floor, downright caustic community, no proper onboarding proccess. The absolute lack of lore and storytelling in-game doesn't help, people don't have anything to ground themselves on, the Arcane show has about as much to do with the game as a spatula has with the Large Hardron Collider..

Swiftplay might ease some issues by providing a more low-stakes experience, but it'll be a bandaid on a gaping wound.

meatbagspaai
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Riot MMO needs to go into overtime if they wanna capitalize on something or atleast be ready when the new show comes out

spawn
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>Focused on the experience, not profits
Yeah sure, tell that to the client and the 200+ dollar skins

stengon
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Wait if adding champions gives them such a negligible amount of income, why do they insist on pumping more champs into the game over reworking the super old ones that NEED the updates? I don’t see a reason not to bring every champ up to current standards. I’m aware that it would be a long and difficult process, but I imagine it would go faster if they focused efforts on that over releasing new champions all the time. Imagine getting ASUs and VGUs at the rate that they are currently making champs.

shmooters
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"we are not focused on the short term extraction of profits" lmao

Gooma-tc
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I’ve played League for 15 years. Every time a friend who watched arcane asks me if they should play league, my answer is always: no.

DoggoCatto-xzjg
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I need riot to announce these 'internal games' they keep claiming they are making since shutting down riot forge

FlutterSwag
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I started playing LoL a month or so ago, I didn’t have much else going on and I like Arcane. Number one problem is the focus on ranked and the insufferable rank grind for new players. Ranked is the most popular mode on LoL but for new players, at least imo, the mode does its best to not let you have fun. Loss streaks, Smurf accounts, unfair matchups, steep learning curbs are all big turn offs.

flopp-bingusrepublic
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They really ought to make a game for the arcane fans.

qin
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I feel like simply NOT matching new players to play with and against players that have been playing for years would be, alone, a massive step for not making the game so beginner-hostile.

jace_d