DDO Painter for UE4 with Tor Frick

preview_player
Показать описание

Introduction - 00:00 - 00:16
Applying Smart Materials - 00:16 - 02:05
Editing Dynamasks & 3D Painting - 02:27 - 06:57
Creating and editing a Dirt Layer - 06:56 - 09:08
Exporting Masks - 09:08 - 09:30
Compiling Mask Textures - 09:30 - 10:12
Recreating the previous steps for the remaining assets - 10:12 - 12:34
UE4 Introduction - 12:34 - 12:14
Explanation of the UE4 shaders - 13:14 - 14:24

Рекомендации по теме
Комментарии
Автор

Quixel attracts the best artists in the world ^_^ Thank you Tor for sharing priceless experience!

Wozner
Автор

Thanks for the tutorial this will help me more to understand Quixel.

labanlefleur
Автор

Tor Frick is amazing. I love the stuff he did for Wolfenstein

HellishPunch
Автор

What is he doing at 9:23 when he says "I'm just going to grab all these layers" what's the shortcut for that wizardry

richardl
Автор

Your bakes from the high poly are perfect, anytime I make something that complex, I always get distortions, I'd like to see a tutorial on how you modeled the HP and the LP and backed the normals.

ReaverLordTonus
Автор

Could you tell me what is plugged to Specular node? There's something tiny in there.

Shrike
Автор

Can someone explain to me why this an integration into UE4?

I only see Photoshop and then some 3D view?

Which version of PS do i need for this?

plavix
Автор

Did you use height maps to create the details on the mesh prior to making the materials?

t.wood
Автор

That more like a preview of Quixel for UR4 than a tutorial :(

unrealengine-emira
Автор

Hello! Is it possible to import your own materials, of which have generated specular, diffuse, and normal, and apply them to the model through the painter?

DarksiderDarmoset
Автор

where is a mirror button in paint mode? or it was just uv map with overlaping

youthatninja
Автор

What's a curvature map? Is it the same as a normal map?

johnkang
Автор

what the fuck is up with UE4 killing all those nice

douka
Автор

But all these materials won't work nearly as good on a mesh without normal map, am I right?

DarthBiomech
Автор

Still torn between Quixel Suite & Allegorithmic...

Advection
Автор

its interface is very heavy....but damn am still intersted!

CGFUN
Автор

I'm sure the software is great but answer me this Quixel.
Why on earth did you have the mirroring on both those meshes?


You spend all that energy and time on trying to make it look real, with rust, dirt, shiny mental.

But with that mirroring on it immediately takes away all you have done, immersion is lost as soon as a gamer comes upon that wall or floor.

And speeding up video and having a voice over is not particularly nice on the eyes.

transmitthis
visit shbcf.ru