Tabletop CP: Sharp Practice Battle Report- Sharp's Raid

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Captain Sharp and a small force of riflemen and light company men attack a French held village to retrieve the gold and the girl.

Get the mat here:

Get the rules here:
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Great game to watch. Best thing about Sharp Practice is the narrative element.. Im really enjoying your Sharp Practice reports. Cracking game

ratelmike
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great one again you guys just keep topping yourself

e-airman
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This was a very good fun game with twists and turns....

stephenpodeschi
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Intriguing. A deviously imagined scenario. Entertaining game.

twdal
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Well Gents, that was a Cracker, it had everything! Thought maybe odds were stacked against Andre when Clarke came on that side of the table. I think possibly, both of you need to make some
Sort of sacrifice to the Dice Gods! Well done & Thanks Gents, love the table/terrain btw. 🥃👍

paulbenson
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Really enjoyed this one. Sharp for the win!

garyfrancis
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Another fantastic game, thanks for sharing!

theministryofminiatures
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To avoid being shot at as a Closed Column (+1 to hit) those British infantry could simply have formed Open Column, with a one-base gap between each group.

sirrathersplendid
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Grand game lads, and a very well put together scenario - would love to see something like this again but reversed with the French attacking and a small force of British Skirmishers and Riflemen defending.

As for 46:52 Skirmishers spread their shots the same as everyone else when it comes to formations, only if it’s an independent group can they focus fire.

Also you can use multiple Sharp Practice on the same unit.
I.e. an example would be you sharp practice a British line unit, it presents and fires, you then activate them normally and advance and reload them, then sharp practice them again to present and fire.
It’s what makes British infantry and French Cannon so deadly during the period as you could legit fire the French Cannon Twice per round.

reecedignan
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Loved it but didn't get to see the rocket FUBAR and explode in the gunner's faces. Good game!

Fredeye
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I would like to see more cavalry in your games.

gregstone
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Awesome stuff chaps. Did you get to the bottom of whether skirmishers can target individual parts of a unit if at short range.

garrywebb
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Hey Travis. First off, You rule! Going to finish watching this after work. I love Sharpe Practice Battles!

I know you have said where you got them before, but where can I get those buildings you use for these Pennisular Battle Reports? They are frikkan awesome and I need them now! 😂😂😂 Have a great week my friend 👍

basement
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Always great to see some more Sharp Practice. Between the three periods you play, which would you recommend to introduce new players into the historical setting? I’m tempted to use the ACW as the uniforms are easier to paint in mass but I’m afraid of it turning into the 48” rifle musket slug fest. Thoughts?

patricpeters
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So you have not been to dice school this week to improve your rolls. Or are you using a new set of dice.
As usual a great Sharp Practise game. For the French skirmishers choosing their target see top of page 40

lesliebeilby-tipping
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17 dice no 5 or 6....chances are almost one in a thousand chance....Lucky lucky

richardhogg
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Harper would have been fine, he's been shot at by rockets before by the RA, Sharpe too, can't remember which episode it was though. :)

ctid
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one question your sailors wiped out the gun crew and "captured" a loaded gun why not have them turn the gun on the French and fire off one round, also as sailors they probably bare trained to man cannons maybe you should have a special rule t allow for this

nirnman
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I liked the concept; it just needs some fine tuning. You might want to think about making it easier for Sharpe and the sailors to come in sooner. It should shorten the game although the luck of the cards in the greatest variable. I enjoyed it, but it did run rather long, before the editing.

williamrthompsonjr
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The buildings and walls are from which manufacturer?

kossy
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