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Mandalorian 3D Environment Tutorial | Unreal Engine & CamTrackAR
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00:00 Intro
1:30 Filming with CamTrackAR
2:30 Building the Environment in UE4
8:50 Importing Camera Tracking Data
11:00 Compositing in HitFilm
GUIDE
*Please note that the reason CamTrackAR can only be used on iOS devices currently is down to the AR camera data we are able to pull from Apple’s hardware technology. We started with ARKit, which is amazingly good, and we are actively talking to Google about the best way forward for Android - so stay tuned!
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