The AI Behind Nutcrackers

preview_player
Показать описание

War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.

Рекомендации по теме
Комментарии
Автор

alter ego, you forgot to mention that the amount of shells in the shotgun that a nutcracker drops when you kill it depends on how many bullets are in its gun when you kill it.

jacobjensen
Автор

His mind: The controls suck
Him realising that he's sponsoring it: I suck

ashwink
Автор

Imagine getting stuck with 25 seconds inspection timer with other entities chasing you

ashwink
Автор

Bro definitely did NOT have a gun pointed at his head during the sponsor segment.

alphatt_
Автор

Love how this thing kicks harder than Chun-Li but still prefers to use bullets on you.

Alexander-gbrr
Автор

Nutcracker in Factory and in Mansion are two different entities.
In Mansion you have a vast place to rotate and blocking, but in Factory, narrow and lengthy corridors will increase the difficulty of killing the Nutcracker by at least two orders of magnitude

blossomingcat
Автор

The reason why u die instantly when he kicks you, is bc he is cracking your nuts

TheLunatic
Автор

It's neat to me how the Nutcracker's FOV shifts slightly when the eye blinks/looks up and down.

namelessnavnls
Автор

You forgot to mention that leaving the facility while a Nutcracker is following you will generate an infinite number of nodes right next to your exit.

The_Endless_Now
Автор

1:08 I love how you can actually see its field of view shift when it moves its eye. It’s a small detail but it really helps make the nutcracker more lifelike.

NootNoot
Автор

Disclaimer: A Nutcracker was NOT present in the room during the recording of the sponsor segment.

Gareenify
Автор

Nutcrackers are definitely one of the best entity ngl

SirPhudgewick
Автор

You got one thing wrong, when the nut is aggro'ed it will always see someone even if they aren't moving IF IT WAS THE PLAYER THEY ALREADY SAW. So say my friend aggros a nut and it went into phase 3. My friend will be spotted every time by the nut even if not moving, but if I stand still, I won't be spoted. Granted this is dangerous cus you are relaying on the hopes that it won't walk into you, but if you stand in the corner of a room and don't move, an aggro nut will IGNORE you. Also i know this cus i've done it before
So once a nut sees you, it will always see you (even when standing still) until it enters phase 2 again.

Another thing to note is that if the nut saw you while already aggro'ed it might not immediately target you if it sees another player currently. So be careful as to not be added to their list.

When a nut is marching around while aggroed, you can go behind it to hit it while it's looking at your friend, though it's risky. If the nut is 2 or 1 hit, i would do that sometimes.

melon
Автор

Fun fact: The Nutcracker's gun stays loaded when dropped, so you'll get anywhere from 2-4 shells out of killing one. (2 guaranteed to drop on death + 0-2 in the shotgun itself)

me
Автор

not to be a big nerd emoji but im pretty sure the nutcracker doesnt tiptoe, but is instead walking heel-to-toe, as thats the standard for a lot of army corps/marching bands/guards etc and helps keeps arms steady while moving, neat detail by zeekers

Pashankie
Автор

finally people wont think them tip-toeing is a bug
the actual bug is them not tip-toeing for non-host client

PurpleTheProto
Автор

I was literally looking for this video, noticed it wasn't there, then went to my sub box and it read 3 seconds ago lmao

notZabami
Автор

Additionally you can kill nutcrackers with exploding eggs! It’s a 1 shot kill and is very safe, if RNG reliant 😂

Purplehze
Автор

one thing I wish they would add would be more interior rooms with a specific function. For example a locker room where you could hide from the monsters or scanner room where if you fix it you would be able to have info about finding loot for example. Right now all of the rooms feel quite empty so it would be cool if the apparatus room wasn't the only real room with some sort of function

UnAware__
Автор

if you never actually move and someone else aggros the nutcracker, it won't target you as long as you don't move after it loses the targeted player
but it will always find the person who aggroed it even if they aren't moving

ToastyCarnotaur