3DS Max Procedural Clay Tile Roof

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In this video I should a method for creating a clay tile roof using procedural objects and modifiers only.
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Brilliant video when you see the steps like this its really shows the thought process behind procedural models. The array modifier is such a godsend.

Anthonyyg
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I have to thank you for your tutorials. I started learning 3ds max a year ago as a hobby while I was working and now I have just finished first semester of design studies. I'm learning more rhino and alias now, but your tutorials taught me the basics of 3d modeling🙏

reefev
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Great example! (If only real tile roofs were this easy to work on!)

TDeneHudson
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This is a very elegant way to make a roof! Thank you, awesome to learn, I really love that it's quick and you can return to basic primitives to iterate upon everything that's been built.
One thing I wish was built into Array modifier is some Railclone functionality, like element stretching/squashing, that would increase the potential of such setups even further.

FFhm
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Incredible!! You explain in a very easy to understand way

josemarf.junior
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Thank you so much that was very helpful ❤❤❤

_alaamagdy
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amazing man. thank you so much. new Sub

bluebottlevt
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Hi, thank you for sharing ! :-) I personnally use a referenced tile to do the job, so I could modify the tile once if I need.

yoko
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good but vry long time, why shoud use scrapt "A TILE"

harmandeepsingh